metaforce/Runtime/CWeaponMgr.hpp

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#ifndef __URDE_CWEAPONMGR_HPP__
#define __URDE_CWEAPONMGR_HPP__
namespace urde
{
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enum class EWeaponType
{
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None = -1,
Power = 0,
Ice,
Wave,
Plasma,
Bomb,
PowerBomb,
Missile,
BoostBall,
Phazon,
AI,
PoisonWater,
Lava,
Hot,
Unused1,
Unused2
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};
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class CWeaponMgr
{
};
}
#endif // __URDE_CWEAPONMGR_HPP__