metaforce/Runtime/Graphics/Shaders/CEnergyBarShader.hpp

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#pragma once
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#include <array>
#include <vector>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
class CTexture;
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class CEnergyBarShader {
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public:
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struct Vertex {
zeus::CVector3f pos;
zeus::CVector2f uv;
};
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private:
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struct Uniform {
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
std::array<boo::ObjToken<boo::IGraphicsBufferD>, 3> m_uniBuf;
std::array<boo::ObjToken<boo::IShaderDataBinding>, 3> m_dataBind;
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Uniform m_uniform;
const CTexture* m_tex = nullptr;
size_t m_maxVerts = 0;
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public:
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static void Initialize();
static void Shutdown();
void updateModelMatrix();
void draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
const std::vector<Vertex>& verts1, const zeus::CColor& color2, const std::vector<Vertex>& verts2,
const CTexture* tex);
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};
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} // namespace metaforce