metaforce/Runtime/Particle/CParticleGlobals.hpp

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#pragma once
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#include <array>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
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namespace urde {
class CElementGen;
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class CParticleGlobals {
CParticleGlobals() = default;
static std::unique_ptr<CParticleGlobals> g_ParticleGlobals;
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public:
int m_EmitterTime = 0;
float m_EmitterTimeReal = 0.f;
void SetEmitterTime(int frame) {
m_EmitterTime = frame;
m_EmitterTimeReal = frame;
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}
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int m_ParticleLifetime = 0;
float m_ParticleLifetimeReal = 0.f;
void SetParticleLifetime(int frame) {
m_ParticleLifetime = frame;
m_ParticleLifetimeReal = frame;
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}
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int m_ParticleLifetimePercentage = 0;
float m_ParticleLifetimePercentageReal = 0.f;
float m_ParticleLifetimePercentageRemainder = 0.f;
void UpdateParticleLifetimeTweenValues(int frame) {
float lt = m_ParticleLifetime != 0.0f ? m_ParticleLifetime : 1.0f;
m_ParticleLifetimePercentageReal = 100.0f * frame / lt;
m_ParticleLifetimePercentage = int(m_ParticleLifetimePercentageReal);
m_ParticleLifetimePercentageRemainder = m_ParticleLifetimePercentageReal - m_ParticleLifetimePercentage;
m_ParticleLifetimePercentage = zeus::clamp(0, m_ParticleLifetimePercentage, 100);
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}
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const std::array<float, 8>* m_particleAccessParameters = nullptr;
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struct SParticleSystem {
FourCC x0_type;
CElementGen* x4_system;
};
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SParticleSystem* m_currentParticleSystem = nullptr;
static CParticleGlobals* instance() {
if (!g_ParticleGlobals)
g_ParticleGlobals.reset(new CParticleGlobals());
return g_ParticleGlobals.get();
}
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};
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struct SParticleInstanceTex {
std::array<zeus::CVector4f, 4> pos;
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zeus::CColor color;
std::array<zeus::CVector2f, 4> uvs;
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};
extern std::vector<SParticleInstanceTex> g_instTexData;
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struct SParticleInstanceIndTex {
std::array<zeus::CVector4f, 4> pos;
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zeus::CColor color;
std::array<zeus::CVector4f, 4> texrTindUVs;
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zeus::CVector4f sceneUVs;
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};
extern std::vector<SParticleInstanceIndTex> g_instIndTexData;
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struct SParticleInstanceNoTex {
std::array<zeus::CVector4f, 4> pos;
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zeus::CColor color;
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};
extern std::vector<SParticleInstanceNoTex> g_instNoTexData;
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struct SParticleUniforms {
zeus::CMatrix4f mvp;
zeus::CColor moduColor;
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};
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} // namespace urde