2018-10-07 03:42:33 +00:00
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#pragma once
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2017-01-08 03:36:24 +00:00
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2019-09-28 02:53:03 +00:00
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CSegId.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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2017-01-08 03:36:24 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-01-08 03:36:24 +00:00
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class CAnimData;
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class CSegId;
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2018-12-08 05:30:43 +00:00
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class CIkChain {
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2018-12-15 06:29:41 +00:00
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CSegId x0_bone;
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CSegId x1_p1;
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CSegId x2_p2;
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2019-02-24 07:15:54 +00:00
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zeus::CVector3f x4_p2p1Dir = zeus::skForward;
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zeus::CVector3f x10_p1BoneDir = zeus::skForward;
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2018-12-15 06:29:41 +00:00
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float x1c_p2p1Length = 1.f;
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float x20_p1BoneLength = 1.f;
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zeus::CQuaternion x24_holdRot;
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zeus::CVector3f x34_holdPos;
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2018-12-08 05:30:43 +00:00
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float x40_time = 0.f;
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2020-04-21 07:22:41 +00:00
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bool x44_24_activated : 1 = false;
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2018-12-08 05:30:43 +00:00
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2017-01-08 03:36:24 +00:00
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public:
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2020-04-21 07:22:41 +00:00
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CIkChain() = default;
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2017-01-08 03:36:24 +00:00
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2018-12-08 05:30:43 +00:00
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bool GetActive() const { return x44_24_activated; }
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void Update(float);
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void Deactivate();
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void Activate(const CAnimData&, const CSegId&, const zeus::CTransform&);
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void PreRender(CAnimData&, const zeus::CTransform&, const zeus::CVector3f&);
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void Solve(zeus::CQuaternion&, zeus::CQuaternion&, const zeus::CVector3f&);
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2017-01-08 03:36:24 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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