metaforce/Runtime/GuiSys/CGuiObject.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde {
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struct CGuiWidgetDrawParms;
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class CGuiObject : public std::enable_shared_from_this<CGuiObject> {
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protected:
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zeus::CTransform x4_localXF;
zeus::CTransform x34_worldXF;
CGuiObject* x64_parent = nullptr;
CGuiObject* x68_child = nullptr;
CGuiObject* x6c_nextSibling = nullptr;
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public:
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virtual ~CGuiObject() = default;
virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& parms) const;
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virtual bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const { return false; }
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virtual void Initialize() = 0;
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void MoveInWorld(const zeus::CVector3f& vec);
const zeus::CVector3f& GetLocalPosition() const { return x4_localXF.origin; }
const zeus::CTransform& GetLocalTransform() const { return x4_localXF; }
void SetLocalPosition(const zeus::CVector3f& pos);
const zeus::CVector3f& GetWorldPosition() const { return x34_worldXF.origin; }
const zeus::CTransform& GetWorldTransform() const { return x34_worldXF; }
void RotateReset();
zeus::CVector3f RotateW2O(const zeus::CVector3f& vec) const;
zeus::CVector3f RotateO2P(const zeus::CVector3f& vec) const;
zeus::CVector3f RotateTranslateW2O(const zeus::CVector3f& vec) const;
void MultiplyO2P(const zeus::CTransform& xf);
void AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd);
CGuiObject* RemoveChildObject(CGuiObject* obj, bool makeWorldLocal);
CGuiObject* GetParent() const { return x64_parent; }
CGuiObject* GetChildObject() const { return x68_child; }
CGuiObject* GetNextSibling() const { return x6c_nextSibling; }
void RecalculateTransforms();
void SetO2WTransform(const zeus::CTransform& xf);
void SetLocalTransform(const zeus::CTransform& xf);
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};
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} // namespace urde