2018-02-01 23:19:34 +00:00
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#include "CNESShader.hpp"
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#include "Graphics/CGraphics.hpp"
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2018-10-07 02:59:17 +00:00
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#include "hecl/Pipeline.hpp"
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2018-02-01 23:19:34 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde::MP1 {
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2018-02-01 23:19:34 +00:00
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boo::ObjToken<boo::IShaderPipeline> CNESShader::g_Pipeline;
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2018-12-08 05:30:43 +00:00
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void CNESShader::Initialize() { g_Pipeline = hecl::conv->convert(Shader_CNESShader{}); }
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2018-02-01 23:19:34 +00:00
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2018-10-07 02:59:17 +00:00
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boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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2018-02-01 23:19:34 +00:00
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boo::ObjToken<boo::IGraphicsBufferS> vbo,
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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2018-12-08 05:30:43 +00:00
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boo::ObjToken<boo::ITextureD> tex) {
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
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return ctx.newShaderDataBinding(g_Pipeline, vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr, nullptr, 1, texs,
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nullptr, nullptr);
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2018-02-01 23:19:34 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CNESShader::Shutdown() { g_Pipeline.reset(); }
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2018-02-01 23:19:34 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde::MP1
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