2018-10-07 03:42:33 +00:00
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#pragma once
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2015-08-23 06:42:29 +00:00
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2019-09-28 02:53:03 +00:00
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#include "Runtime/Character/CLayoutDescription.hpp"
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#include "Runtime/Character/CSegId.hpp"
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#include "Runtime/Character/TSegIdMap.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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2016-04-13 23:07:18 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CCharLayoutInfo;
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2019-09-28 02:53:03 +00:00
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class CLayoutDescription;
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2016-04-13 23:07:18 +00:00
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class CPoseAsTransforms;
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2015-08-23 06:42:29 +00:00
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2018-12-08 05:30:43 +00:00
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class CHierarchyPoseBuilder {
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CLayoutDescription x0_layoutDesc;
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bool x34_ = 0;
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struct CTreeNode {
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CSegId x0_child = 0;
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CSegId x1_sibling = 0;
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zeus::CQuaternion x4_rotation;
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zeus::CVector3f x14_offset;
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};
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TSegIdMap<CTreeNode> x38_treeMap;
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CSegId xcec_rootId;
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bool xcf0_hasRoot = false;
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void BuildIntoHierarchy(const CCharLayoutInfo& layout, const CSegId& boneId, const CSegId& nullId);
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void RecursivelyBuildNoScale(const CSegId& boneId, const CTreeNode& node, CPoseAsTransforms& pose,
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const zeus::CQuaternion& rot, const zeus::CMatrix3f& scale,
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const zeus::CVector3f& offset) const;
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void RecursivelyBuild(const CSegId& boneId, const CTreeNode& node, CPoseAsTransforms& pose,
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const zeus::CQuaternion& rot, const zeus::CMatrix3f& scale,
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const zeus::CVector3f& offset) const;
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2016-04-12 22:28:08 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CHierarchyPoseBuilder(const CLayoutDescription& layout);
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const TLockedToken<CCharLayoutInfo> CharLayoutInfo() const { return x0_layoutDesc.ScaledLayout(); }
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bool HasRoot() const { return xcf0_hasRoot; }
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void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
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void BuildNoScale(CPoseAsTransforms& pose);
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void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
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void Insert(const CSegId& boneId, const zeus::CQuaternion& quat, const zeus::CVector3f& offset);
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TSegIdMap<CTreeNode>& GetTreeMap() { return x38_treeMap; }
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2015-08-23 06:42:29 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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