2018-10-07 03:42:33 +00:00
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#pragma once
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2016-08-15 20:43:04 +00:00
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namespace urde
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{
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namespace pas
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{
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enum class ELocomotionType
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{
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2017-07-10 04:55:51 +00:00
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Invalid = -1,
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Crouch,
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Relaxed,
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Lurk,
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Combat,
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Internal4,
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Internal5,
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Internal6,
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Internal7,
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Internal8,
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Internal9,
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Internal10,
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Internal11,
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Internal12,
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Internal13,
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Internal14
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2016-08-15 20:43:04 +00:00
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};
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enum class ELocomotionAnim
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{
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2017-07-10 04:55:51 +00:00
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Invalid = -1,
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Idle,
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Walk,
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Run,
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BackUp,
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StrafeLeft,
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StrafeRight,
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StrafeUp,
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StrafeDown
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2016-08-15 20:43:04 +00:00
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};
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enum class EAnimationState
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{
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Invalid = -1,
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Fall,
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Getup,
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LieOnGround,
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Step,
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Death,
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Locomotion,
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KnockBack,
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MeleeAttack,
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Turn,
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LoopAttack,
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LoopReaction,
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GroundHit,
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Generate,
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Jump,
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Hurled,
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Slide,
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Taunt,
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Scripted,
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ProjectileAttack,
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Cover,
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2017-07-11 07:17:03 +00:00
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WallHang,
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AdditiveIdle,
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AdditiveAim,
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AdditiveFlinch,
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AdditiveReaction
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2016-08-15 20:43:04 +00:00
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};
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enum class EHurledState
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{
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Invalid = -1,
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KnockIntoAir,
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KnockLoop,
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KnockDown,
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StrikeWall,
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StrikeWallFallLoop,
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OutOfStrikeWall,
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Six,
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Seven
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};
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enum class EFallState
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{
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Invalid = -1,
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Zero
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};
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enum class EReactionType
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{
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Invalid = -1,
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Zero,
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One,
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Two,
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Three
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};
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enum class EAdditiveReactionType
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{
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Invalid = -1,
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Electrocution,
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One,
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Two,
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IceBreakout
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};
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enum class EJumpType
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{
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Normal,
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One,
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Ambush
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};
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enum class EJumpState
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{
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Invalid = -1,
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IntoJump,
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AmbushJump,
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Loop,
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OutOfJump,
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WallBounceLeft,
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WallBounceRight
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};
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enum class EStepDirection
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{
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Invalid = -1,
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Forward = 0,
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Backward = 1,
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Left = 2,
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Right = 3,
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Up = 4,
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Down = 5
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};
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enum class EStepType
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{
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Normal = 0,
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Dodge = 1
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};
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enum class ESeverity
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{
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2018-11-05 06:12:53 +00:00
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Invalid = -1,
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Zero = 0,
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One = 1
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};
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enum class EGetupType
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{
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Invalid = -1
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};
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enum class ELoopState
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{
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Invalid = -1,
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Begin,
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Loop,
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End
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};
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enum class ELoopAttackType
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{
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Invalid = -1
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};
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enum class EGenerateType
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{
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Invalid = -1
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};
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enum class ESlideType
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{
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Invalid = -1
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};
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enum class ETauntType
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{
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Invalid = -1
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};
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enum class ECoverState
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{
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Invalid = -1,
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IntoCover,
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Cover,
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Lean,
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OutOfCover
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};
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2016-08-21 05:47:47 +00:00
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enum class ECoverDirection
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{
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Invalid = -1,
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Left,
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Right
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};
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enum class ETurnDirection
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{
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Invalid = -1,
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Right,
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Left
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};
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enum class EWallHangState
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{
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Invalid = -1,
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IntoJump,
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JumpArc,
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JumpAirLoop,
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IntoWallHang,
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WallHang,
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Five,
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OutOfWallHang,
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OutOfWallHangTurn,
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DetachJumpLoop,
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DetachOutOfJump
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};
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}
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enum class EBodyType
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{
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Invalid,
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BiPedal,
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Restricted,
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Flyer,
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Pitchable,
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RestrictedFlyer,
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WallWalker,
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NewFlyer
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};
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2017-07-05 18:34:12 +00:00
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2016-08-15 20:43:04 +00:00
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enum class EBodyStateCmd
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{
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Getup,
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Step,
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2017-07-10 04:55:51 +00:00
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Die,
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2017-07-05 18:34:12 +00:00
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KnockDown,
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KnockBack,
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MeleeAttack,
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ProjectileAttack,
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LoopAttack,
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LoopReaction,
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LoopHitReaction,
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2017-07-10 04:55:51 +00:00
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ExitState,
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LeanFromCover,
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NextState,
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2017-07-05 18:34:12 +00:00
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Thirteen,
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Generate,
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Hurled,
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Jump,
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Slide,
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Taunt,
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Scripted,
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Cover,
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WallHang,
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2017-07-10 04:55:51 +00:00
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Locomotion,
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2017-07-11 07:17:03 +00:00
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AdditiveIdle,
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2017-07-05 18:34:12 +00:00
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AdditiveAim,
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AdditiveFlinch,
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AdditiveReaction,
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2017-07-14 05:14:19 +00:00
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StopReaction
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2016-08-15 20:43:04 +00:00
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};
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2016-08-21 05:47:47 +00:00
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2016-08-15 20:43:04 +00:00
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}
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