metaforce/Runtime/Graphics/Shaders/CModelShadersMetal.cpp

255 lines
8.1 KiB
C++
Raw Normal View History

2016-04-04 02:32:57 +00:00
#include "CModelShaders.hpp"
namespace urde
{
2018-10-07 02:59:17 +00:00
using namespace std::literals;
2016-04-04 02:32:57 +00:00
2018-10-07 02:59:17 +00:00
extern const hecl::Backend::Function ExtensionLightingFuncsMetal[];
extern const hecl::Backend::Function ExtensionPostFuncsMetal[];
static std::string_view LightingMetal =
2016-04-04 06:16:03 +00:00
"struct Light\n"
"{\n"
" float4 pos;\n"
" float4 dir;\n"
" float4 color;\n"
" float4 linAtt;\n"
" float4 angAtt;\n"
"};\n"
2016-08-08 19:07:30 +00:00
"struct Fog\n"
"{\n"
" int mode;\n"
2016-08-08 19:07:30 +00:00
" float4 color;\n"
" float rangeScale;\n"
" float start;\n"
"};\n"
2016-04-04 06:16:03 +00:00
"\n"
"struct LightingUniform\n"
"{\n"
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
" float4 ambient;\n"
2016-07-21 05:21:45 +00:00
" float4 colorReg0;\n"
" float4 colorReg1;\n"
" float4 colorReg2;\n"
2017-02-10 09:00:57 +00:00
" float4 mulColor;\n"
2016-08-08 19:07:30 +00:00
" Fog fog;\n"
2016-04-04 06:16:03 +00:00
"};\n"
"\n"
"static float4 LightingFunc(constant LightingUniform& lu, float3 mvPosIn, float3 mvNormIn, thread VertToFrag& vtf)\n"
2016-04-04 06:16:03 +00:00
"{\n"
" float4 ret = lu.ambient;\n"
" \n"
" for (int i=0 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
" {\n"
" float3 delta = mvPosIn - lu.lights[i].pos.xyz;\n"
2016-04-04 06:16:03 +00:00
" float dist = length(delta);\n"
" float angDot = saturate(dot(normalize(delta), lu.lights[i].dir.xyz));\n"
" float att = 1.0 / (lu.lights[i].linAtt[2] * dist * dist +\n"
" lu.lights[i].linAtt[1] * dist +\n"
" lu.lights[i].linAtt[0]);\n"
" float angAtt = lu.lights[i].angAtt[2] * angDot * angDot +\n"
" lu.lights[i].angAtt[1] * angDot +\n"
" lu.lights[i].angAtt[0];\n"
" ret += lu.lights[i].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn));\n"
2016-04-04 06:16:03 +00:00
" }\n"
" \n"
2018-05-08 02:11:07 +00:00
" return ret;\n"
2018-10-07 02:59:17 +00:00
"}\n"sv;
2016-04-04 06:16:03 +00:00
2018-10-07 02:59:17 +00:00
static std::string_view LightingShadowMetal =
"struct Light\n"
"{\n"
" float4 pos;\n"
" float4 dir;\n"
" float4 color;\n"
" float4 linAtt;\n"
" float4 angAtt;\n"
"};\n"
"struct Fog\n"
"{\n"
" int mode;\n"
" float4 color;\n"
" float rangeScale;\n"
" float start;\n"
"};\n"
"\n"
"struct LightingUniform\n"
"{\n"
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
" float4 ambient;\n"
" float4 colorReg0;\n"
" float4 colorReg1;\n"
" float4 colorReg2;\n"
" float4 mulColor;\n"
" Fog fog;\n"
"};\n"
"\n"
"static float4 EXTLightingShadowFunc(constant LightingUniform& lu, float3 mvPosIn, float3 mvNormIn,\n"
2018-01-07 05:19:49 +00:00
" thread VertToFrag& vtf, sampler samp, sampler clampSamp, texture2d<float> extTex7)\n"
"{\n"
" float4 ret = lu.ambient;\n"
" \n"
" float3 delta = mvPosIn - lu.lights[0].pos.xyz;\n"
" float dist = length(delta);\n"
2017-10-16 05:26:50 +00:00
" float angDot = saturate(dot(normalize(delta), lu.lights[0].dir.xyz));\n"
" float att = 1.0 / (lu.lights[0].linAtt[2] * dist * dist +\n"
" lu.lights[0].linAtt[1] * dist +\n"
" lu.lights[0].linAtt[0]);\n"
" float angAtt = lu.lights[0].angAtt[2] * angDot * angDot +\n"
" lu.lights[0].angAtt[1] * angDot +\n"
" lu.lights[0].angAtt[0];\n"
" ret += lu.lights[0].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn)) *\n"
" extTex7.sample(clampSamp, vtf.extTcgs0).r;\n"
" \n"
" for (int i=1 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
" {\n"
" float3 delta = mvPosIn - lu.lights[i].pos.xyz;\n"
" float dist = length(delta);\n"
" float angDot = saturate(dot(normalize(delta), lu.lights[i].dir.xyz));\n"
" float att = 1.0 / (lu.lights[i].linAtt[2] * dist * dist +\n"
" lu.lights[i].linAtt[1] * dist +\n"
" lu.lights[i].linAtt[0]);\n"
" float angAtt = lu.lights[i].angAtt[2] * angDot * angDot +\n"
" lu.lights[i].angAtt[1] * angDot +\n"
" lu.lights[i].angAtt[0];\n"
" ret += lu.lights[i].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn));\n"
" }\n"
" \n"
2018-05-08 02:11:07 +00:00
" return ret;\n"
2018-10-07 02:59:17 +00:00
"}\n"sv;
2018-10-07 02:59:17 +00:00
static std::string_view MainPostMetal =
2016-08-08 19:07:30 +00:00
"float4 MainPostFunc(thread VertToFrag& vtf, constant LightingUniform& lu, float4 colorIn)\n"
"{\n"
2018-05-27 04:22:38 +00:00
" float fogZ, temp;\n"
" switch (lu.fog.mode)\n"
" {\n"
" case 2:\n"
" fogZ = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n"
" break;\n"
" case 4:\n"
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale);\n"
" break;\n"
" case 5:\n"
" temp = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n"
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
" break;\n"
" case 6:\n"
" fogZ = exp2(-8.0 * (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale);\n"
" break;\n"
" case 7:\n"
" temp = (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale;\n"
" fogZ = exp2(-8.0 * temp * temp);\n"
" break;\n"
" default:\n"
" fogZ = 0.0;\n"
" break;\n"
" }\n"
2018-10-21 04:14:00 +00:00
"#ifdef BLEND_DST_ONE\n"
" return float4(mix(colorIn, float4(0.0), saturate(fogZ)).rgb, colorIn.a);\n"
"#else\n"
" return float4(mix(colorIn, lu.fog.color, saturate(fogZ)).rgb, colorIn.a);\n"
"#endif\n"
2016-08-08 19:07:30 +00:00
"}\n"
2018-10-07 02:59:17 +00:00
"\n"sv;
2016-08-08 19:07:30 +00:00
2018-10-07 02:59:17 +00:00
static std::string_view ThermalPostMetal =
2016-07-31 20:52:04 +00:00
"struct ThermalUniform\n"
"{\n"
2017-02-10 09:09:06 +00:00
" float4 tmulColor;\n"
2016-07-31 20:52:04 +00:00
" float4 addColor;\n"
"};\n"
2018-01-07 05:19:49 +00:00
"static float4 EXTThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu,\n"
" sampler samp, sampler clampSamp, texture2d<float> extTex7, float4 colorIn)\n"
2016-07-31 20:52:04 +00:00
"{\n"
2018-02-05 06:56:09 +00:00
" //return float4(vtf.extTcgs0.xy, 0.0, 1.0);\n"
" return float4(extTex7.sample(samp, vtf.extTcgs0).rrr * lu.tmulColor.rgb + lu.addColor.rgb,\n"
" lu.tmulColor.a + lu.addColor.a);\n"
2016-07-31 20:52:04 +00:00
"}\n"
2018-10-07 02:59:17 +00:00
"\n"sv;
2016-07-31 20:52:04 +00:00
2018-10-07 02:59:17 +00:00
static std::string_view SolidPostMetal =
2017-03-05 07:57:12 +00:00
"struct SolidUniform\n"
"{\n"
" float4 solidColor;\n"
"};\n"
"static float4 SolidPostFunc(thread VertToFrag& vtf, constant SolidUniform& lu, float4 colorIn)\n"
"{\n"
" return lu.solidColor;\n"
"}\n"
2018-10-07 02:59:17 +00:00
"\n"sv;
2017-03-05 07:57:12 +00:00
2018-10-07 02:59:17 +00:00
static std::string_view MBShadowPostMetal =
2017-03-05 23:35:50 +00:00
"struct MBShadowUniform\n"
2017-03-05 07:57:12 +00:00
"{\n"
2017-03-05 23:35:50 +00:00
" float4 shadowUp;\n"
2017-03-05 07:57:12 +00:00
" float shadowId;\n"
"};\n"
2018-01-07 05:19:49 +00:00
"static float4 EXTMBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su, sampler samp, sampler clampSamp,\n"
" texture2d<float> extTex0, texture2d<float> extTex1, texture2d<float> extTex2, float4 colorIn)\n"
2017-03-05 07:57:12 +00:00
"{\n"
2017-03-05 23:03:23 +00:00
" float idTexel = extTex0.sample(samp, vtf.extTcgs0).a;\n"
" float sphereTexel = extTex1.sample(samp, vtf.extTcgs1).a;\n"
" float fadeTexel = extTex2.sample(samp, vtf.extTcgs2).a;\n"
2017-03-05 07:57:12 +00:00
" float val = ((fabs(idTexel - su.shadowId) < 0.001) ?\n"
" (dot(vtf.mvNorm.xyz, su.shadowUp.xyz) * su.shadowUp.w) : 0.0) *\n"
" sphereTexel * fadeTexel;\n"
" return float4(0.0, 0.0, 0.0, val);\n"
"}\n"
2018-10-07 02:59:17 +00:00
"\n"sv;
const hecl::Backend::Function ExtensionLightingFuncsMetal[] =
{
{},
{LightingMetal, "LightingFunc"},
{},
{LightingMetal, "LightingFunc"},
{LightingMetal, "LightingFunc"},
{},
{},
{},
{},
{},
{},
{},
2018-10-16 03:17:02 +00:00
{LightingShadowMetal, "EXTLightingShadowFunc"},
2018-10-07 02:59:17 +00:00
{LightingMetal, "LightingFunc"},
{LightingMetal, "LightingFunc"},
{LightingMetal, "LightingFunc"},
{LightingMetal, "LightingFunc"},
{LightingMetal, "LightingFunc"},
{LightingMetal, "LightingFunc"},
{LightingMetal, "LightingFunc"}
};
const hecl::Backend::Function ExtensionPostFuncsMetal[] =
{
{},
{MainPostMetal, "MainPostFunc"},
2018-10-16 03:17:02 +00:00
{ThermalPostMetal, "EXTThermalPostFunc"},
2018-10-07 02:59:17 +00:00
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
{SolidPostMetal, "SolidPostFunc"},
{SolidPostMetal, "SolidPostFunc"},
{SolidPostMetal, "SolidPostFunc"},
{SolidPostMetal, "SolidPostFunc"},
{SolidPostMetal, "SolidPostFunc"},
{SolidPostMetal, "SolidPostFunc"},
2018-10-16 03:17:02 +00:00
{MBShadowPostMetal, "EXTMBShadowPostFunc"},
2018-10-07 02:59:17 +00:00
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
{MainPostMetal, "MainPostFunc"},
};
2017-03-05 07:57:12 +00:00
static const char* BlockNames[] = {"LightingUniform"};
2016-07-31 20:52:04 +00:00
static const char* ThermalBlockNames[] = {"ThermalUniform"};
2017-03-05 07:57:12 +00:00
static const char* SolidBlockNames[] = {"SolidUniform"};
static const char* MBShadowBlockNames[] = {"MBShadowUniform"};
2016-04-04 02:32:57 +00:00
}