metaforce/Runtime/World/CScriptTimer.hpp

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#pragma once
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#include <string_view>
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptTimer : public CEntity {
float x34_time;
float x38_startTime;
float x3c_maxRandDelay;
bool x40_loop;
bool x41_autoStart;
bool x42_isTiming;
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public:
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DEFINE_ENTITY
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CScriptTimer(TUniqueId, std::string_view name, const CEntityInfo& info, float, float, bool, bool, bool);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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bool IsTiming() const;
void StartTiming(bool isTiming);
void Reset(CStateManager&);
void ApplyTime(float, CStateManager&);
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};
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} // namespace metaforce