metaforce/Runtime/Graphics/Shaders/CDecalShaders.hpp

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#pragma once
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#include "hsh/hsh.h"
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namespace urde {
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struct CQuadDecal;
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class CDecalShaders {
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hsh::binding m_dataBind;
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public:
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hsh::binding& BuildShaderDataBinding(CQuadDecal& decal, hsh::texture2d tex);
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};
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} // namespace urde