metaforce/Runtime/Character/CBoolPOINode.hpp

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#pragma once
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#include "Runtime/Character/CPOINode.hpp"
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namespace metaforce {
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class IAnimSourceInfo;
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class CBoolPOINode : public CPOINode {
bool x38_val = false;
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public:
explicit CBoolPOINode();
explicit CBoolPOINode(CInputStream& in);
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bool GetValue() const { return x38_val; }
static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime);
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};
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} // namespace metaforce