2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-11 07:10:28 +00:00
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2019-09-28 02:53:03 +00:00
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#include "Runtime/Character/CPOINode.hpp"
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2016-04-11 07:10:28 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2016-04-12 06:15:32 +00:00
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class IAnimSourceInfo;
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2016-04-11 07:10:28 +00:00
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2018-12-08 05:30:43 +00:00
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class CBoolPOINode : public CPOINode {
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bool x38_val = false;
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2016-04-11 07:10:28 +00:00
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public:
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2020-03-31 03:52:22 +00:00
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explicit CBoolPOINode();
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explicit CBoolPOINode(CInputStream& in);
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2018-12-08 05:30:43 +00:00
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bool GetValue() const { return x38_val; }
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static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime);
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2016-04-11 07:10:28 +00:00
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};
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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