metaforce/Runtime/MP1/World/CMetroid.hpp

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#pragma once
#include <optional>
#include <string_view>
#include "Runtime/Collision/CCollidableSphere.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CAnimationParameters.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CPatterned.hpp"
#include "Runtime/World/CPatternedInfo.hpp"
#include "Runtime/MP1/World/CSpacePirate.hpp"
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namespace urde::MP1 {
class CMetroidData {
private:
static constexpr u32 skNumProperties = 20;
CDamageVulnerability x0_frozenVulnerability;
CDamageVulnerability x68_energyDrainVulnerability;
float xd0_energyDrainPerSec;
float xd4_maxEnergyDrainAllowed;
float xd8_telegraphAttackTime;
float xdc_stage2GrowthScale;
float xe0_stage2GrowthEnergy;
float xe4_explosionGrowthEnergy;
std::optional<CAnimationParameters> xe8_animParms1;
std::optional<CAnimationParameters> xf8_animParms2;
std::optional<CAnimationParameters> x108_animParms3;
std::optional<CAnimationParameters> x118_animParms4;
bool x128_24_startsInWall : 1;
public:
explicit CMetroidData(CInputStream& in);
static u32 GetNumProperties() { return skNumProperties; }
const CDamageVulnerability& GetFrozenVulnerability() const { return x0_frozenVulnerability; }
const CDamageVulnerability& GetEnergyDrainVulnerability() const { return x68_energyDrainVulnerability; }
float GetEnergyDrainPerSec() const { return xd0_energyDrainPerSec; }
float GetMaxEnergyDrainAllowed() const { return xd4_maxEnergyDrainAllowed; }
float GetTelegraphAttackTime() const { return xd8_telegraphAttackTime; }
float GetStage2GrowthScale() const { return xdc_stage2GrowthScale; }
float GetStage2GrowthEnergy() const { return xe0_stage2GrowthEnergy; }
float GetExplosionGrowthEnergy() const { return xe4_explosionGrowthEnergy; }
bool GetStartsInWall() const { return x128_24_startsInWall; }
};
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class CMetroid : public CPatterned {
private:
enum class EState {
Invalid = -1,
Zero,
One,
Two,
Over,
} x568_state = EState::Invalid;
CMetroidData x56c_data;
TUniqueId x698_teamAiMgrId = kInvalidUniqueId;
CCollidableSphere x6a0_collisionPrimitive;
CPathFindSearch x6c0_pathFindSearch;
zeus::CVector3f x7a4_;
TUniqueId x7b0_attackTarget = kInvalidUniqueId;
float x7b4_attackChance = 0.f;
float x7b8_telegraphAttackTime = 0.f;
float x7bc_ = 0.f;
float x7c0_ = 0.f;
float x7c4_ = 0.f;
enum class EUnknown {
Zero,
One,
Two,
Three,
} x7c8_ = EUnknown::Zero;
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enum class EGammaType {
Invalid = -1,
Normal,
Red,
White,
Purple,
Orange,
} x7cc_gammaType;
zeus::CVector3f x7d0_scale1;
zeus::CVector3f x7dc_scale2;
zeus::CVector3f x7e8_scale3;
float x7f4_ = 0.f;
float x7f8_ = 0.f;
float x7fc_ = 0.f;
float x800_ = 0.f;
float x804_ = 0.f;
float x808_loopAttackDistance = 0.f;
zeus::CVector3f x80c_;
pas::EStepDirection x818_dodgeDirection = pas::EStepDirection::Invalid;
CPatternedInfo x81c_patternedInfo;
CActorParameters x954_actParams;
TUniqueId x9bc_;
u8 x9be_ = 0;
bool x9bf_24_alert : 1 = false;
bool x9bf_25_ : 1 = false;
bool x9bf_26_shotAt : 1 = false;
bool x9bf_27_ : 1 = false;
bool x9bf_28_ : 1 = false;
bool x9bf_29_isAttacking : 1 = false;
bool x9bf_30_ : 1 = false;
bool x9bf_31_ : 1 = false;
bool x9c0_24_isPlayerMorphed : 1 = false;
public:
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DEFINE_PATTERNED(Metroid)
CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms,
const CMetroidData& metroidData, TUniqueId);
void Accept(IVisitor& visitor) override { visitor.Visit(this); }
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) override;
const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x6a0_collisionPrimitive; }
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
const CWeaponMode& mode,
EProjectileAttrib attribute) const override;
const CDamageVulnerability* GetDamageVulnerability() const override;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
const CDamageInfo& dInfo) const override {
return GetDamageVulnerability();
}
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const override;
CPathFindSearch* GetSearchPath() override { return &x6c0_pathFindSearch; }
std::optional<zeus::CAABox> GetTouchBounds() const override {
return x6a0_collisionPrimitive.CalculateAABox(GetTransform());
}
bool IsListening() const override { return true; }
void Render(CStateManager& mgr) override { return CPatterned::Render(mgr); }
void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
void Touch(CActor& act, CStateManager& mgr) override;
void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
// void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
// void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
// void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
// void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
bool AnimOver(CStateManager&, float arg) override { return x568_state == EState::Over; }
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool Attacked(CStateManager& mgr, float arg) override;
bool AttackOver(CStateManager& mgr, float arg) override;
bool InAttackPosition(CStateManager& mgr, float arg) override;
bool InDetectionRange(CStateManager& mgr, float arg) override;
// bool InPosition(CStateManager& mgr, float arg) override;
// bool InRange(CStateManager& mgr, float arg) override;
// bool Inside(CStateManager& mgr, float arg) override;
// bool Leash(CStateManager& mgr, float arg) override;
// bool LostInterest(CStateManager& mgr, float arg) override;
// bool PatternShagged(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override { return x9bf_26_shotAt; }
bool ShouldAttack(CStateManager& mgr, float arg) override;
// bool ShouldDodge(CStateManager& mgr, float arg) override;
// bool ShouldTurn(CStateManager& mgr, float arg) override;
bool ShouldWallHang(CStateManager& mgr, float arg) override { return x56c_data.GetStartsInWall(); }
// bool SpotPlayer(CStateManager& mgr, float arg) override;
bool IsAttacking() const { return x9bf_29_isAttacking; }
private:
float ComputeMorphingPlayerSuckZPos(const CPlayer& player) const;
bool IsPirateValidTarget(CSpacePirate* target, CStateManager& mgr);
bool CanAttack(CStateManager& mgr);
void UpdateAttackChance(CStateManager& mgr, float dt);
bool IsPlayerUnderwater(CStateManager& mgr);
bool IsHunterAttacking(CStateManager& mgr);
bool IsAttackInProgress(CStateManager& mgr);
void ComputeSuckPiratePosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot);
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EGammaType GetRandomGammaType(CStateManager& mgr, EGammaType previous);
void SpawnGammaMetroid(CStateManager& mgr);
bool ShouldSpawnGammaMetroid();
void ComputeSuckPlayerPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot);
void ComputeSuckTargetPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot);
void InterpolateToPosRot(CStateManager& mgr, float dt);
void SuckEnergyFromTarget(CStateManager& mgr, float dt);
bool ShouldReleaseFromTarget(CStateManager& mgr);
void DisableSolidCollision(CMetroid* target);
void RestoreSolidCollision(CStateManager& mgr);
void PreventWorldCollisions(CStateManager& mgr, float dt);
void SetupExitFaceHugDirection(CActor* actor, CStateManager& mgr, const zeus::CVector3f& vec,
const zeus::CTransform& xf);
void DetachFromTarget(CStateManager& mgr);
bool AttachToTarget(CStateManager& mgr);
void SwarmRemove(CStateManager& mgr);
void SwarmAdd(CStateManager& mgr);
void ApplySplitGammas(CStateManager& mgr, float arg);
void ApplyForwardSteering(CStateManager& mgr, const zeus::CVector3f& vec);
void ApplySeparationBehavior(CStateManager& mgr, float arg);
void SetUpPathFindBehavior(CStateManager& mgr);
void ApplyGrowth(float arg);
bool PreDamageSpacePirate(CStateManager& mgr);
float GetDamageMultiplier() { return 0.5f * (GetGrowthStage() - 1.f) + 1.f; }
float GetGrowthStage();
zeus::CVector3f GetAttackTargetPos(CStateManager& mgr);
bool IsSuckingEnergy() const;
void UpdateVolume();
void UpdateTouchBounds();
};
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} // namespace urde::MP1