metaforce/DataSpec/DNAMP1/ScriptObjects/PlayerActor.hpp

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#ifndef _DNAMP1_PLAYERACTOR_HPP_
#define _DNAMP1_PLAYERACTOR_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
struct PlayerActor : IScriptObject
{
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AT_DECL_DNA_YAML
AT_DECL_DNAV
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String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
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Value<atVec3f> boxExtents;
Value<atVec3f> boxOffset;
Value<float> mass;
Value<float> zMomentum;
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HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
UniqueID32 model;
AnimationParameters animationParameters;
ActorParameters actorParameters;
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Value<bool> loop;
Value<bool> snow;
Value<bool> solid;
Value<bool> active;
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PlayerParameters playerParameters;
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Value<atUint32> beamId;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
{
actorParameters.addCMDLRigPairs(addTo, animationParameters.getCINF(pakRouter));
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{
if (model)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
ent->name = name + "_model";
}
animationParameters.nameANCS(pakRouter, name + "_animp");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const
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{
g_curSpec->flattenDependencies(model, pathsOut);
animationParameters.depANCS(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
animationParameters.depANCSAll(lazyOut);
}
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void gatherScans(std::vector<Scan>& scansOut) const
{
actorParameters.scanIDs(scansOut);
}
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};
}
#endif