2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-20 21:44:18 +00:00
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#include "CActor.hpp"
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namespace urde
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{
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class CScriptSound : public CActor
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{
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2017-01-24 17:23:10 +00:00
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static bool sFirstInFrame;
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2017-11-27 05:06:53 +00:00
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float xe8_occUpdateTimer = 0.f;
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CSfxHandle xec_sfxHandle;
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float xf0_maxVol = 0.f;
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float xf2_maxVolUpd = 0.f;
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float xf4_maxVolUpdDelta = 0.f;
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float xf8_updateTimer = 0.f;
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float xfc_startDelay;
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u16 x100_soundId;
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float x104_maxDist;
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float x108_distComp;
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float x10c_minVol;
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float x10e_vol;
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2017-01-24 17:23:10 +00:00
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s16 x110_;
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2017-11-27 05:06:53 +00:00
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s16 x112_prio;
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float x114_pan;
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2017-01-24 17:23:10 +00:00
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bool x116_;
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2017-11-27 05:06:53 +00:00
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float x118_pitch;
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2017-01-24 17:23:10 +00:00
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union
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{
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struct
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{
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2017-11-27 05:06:53 +00:00
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bool x11c_24_playRequested : 1;
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bool x11c_25_looped : 1;
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bool x11c_26_nonEmitter : 1;
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2017-08-29 13:17:52 +00:00
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bool x11c_27_autoStart : 1;
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2017-11-27 05:06:53 +00:00
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bool x11c_28_occlusionTest : 1;
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bool x11c_29_acoustics : 1;
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bool x11c_30_worldSfx : 1;
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bool x11c_31_selfFree : 1;
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bool x11d_24_allowDuplicates : 1;
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bool x11d_25_processedThisFrame : 1;
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2017-01-24 17:23:10 +00:00
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};
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u32 x11c_dummy = 0;
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};
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2017-11-27 05:06:53 +00:00
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static float GetOccludedVolumeAmount(const zeus::CVector3f& pos, const CStateManager& mgr);
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2016-04-20 21:44:18 +00:00
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public:
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2017-11-27 05:06:53 +00:00
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CScriptSound(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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u16 soundId, bool active, float maxDist, float distComp, float startDelay, u32 minVol,
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u32 vol, u32 w3, u32 prio, u32 pan, u32 w6, bool looped, bool nonEmitter, bool autoStart,
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bool occlusionTest, bool acoustics, bool worldSfx, bool allowDuplicates, s32 pitch);
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2017-01-15 03:07:01 +00:00
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void Accept(IVisitor& visitor);
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2017-01-24 17:23:10 +00:00
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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void PreThink(float, CStateManager&);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void PlaySound(CStateManager&);
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2017-07-07 12:23:20 +00:00
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void StopSound(CStateManager&);
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2016-04-20 21:44:18 +00:00
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};
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}
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