metaforce/Runtime/Collision/CAreaOctTree.cpp

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#include "CAreaOctTree.hpp"
#include "CMaterialFilter.hpp"
#include "zeus/CVector2i.hpp"
#include <array>
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namespace urde
{
static bool _close_enough(float f1, float f2, float epsilon)
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{
return std::fabs(f1 - f2) <= epsilon;
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}
static bool BoxLineTest(const zeus::CAABox& aabb, const zeus::CLine& line, float& lT, float& hT)
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{
const float* aabbMin = &aabb.min.x;
const float* aabbMax = &aabb.max.x;
const float* lorigin = &line.origin.x;
const float* ldir = &line.dir.x;
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lT = -FLT_MAX;
hT = FLT_MAX;
for (int i=0 ; i<3 ; ++i)
{
if (_close_enough(*ldir, 0.f, 0.000099999997f))
if (*lorigin < *aabbMin || *lorigin > *aabbMax)
return false;
if (*ldir < 0.f)
{
if (*aabbMax - *lorigin < lT * *ldir)
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lT = (*aabbMax - *lorigin) * 1.f / *ldir;
if (*aabbMin - *lorigin > hT * *ldir)
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hT = (*aabbMin - *lorigin) * 1.f / *ldir;
}
else
{
if (*aabbMin - *lorigin > lT * *ldir)
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lT = (*aabbMin - *lorigin) * 1.f / *ldir;
if (*aabbMax - *lorigin < hT * *ldir)
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hT = (*aabbMax - *lorigin) * 1.f / *ldir;
}
++aabbMin;
++aabbMax;
++lorigin;
++ldir;
}
return lT <= hT;
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}
static const int SomeIndexA[] =
{
1, 2, 4
};
static const int SomeIndexB[] =
{
1, 2, 0
};
static const int SomeIndexC[8][8] =
{
{0, 1, 2, 4, 5, 6, 8, 0xA},
{0, 1, 2, 3, 5, 6, 8, 0xA},
{0, 1, 2, 4, 5, 6, 9, 0xB},
{0, 1, 2, 3, 5, 6, 9, 0xC},
{0, 1, 2, 4, 5, 7, 8, 0xD},
{0, 1, 2, 3, 5, 7, 8, 0xE},
{0, 1, 2, 4, 5, 7, 9, 0xF},
{0, 1, 2, 3, 5, 7, 9, 0xF}
};
static const std::pair<int, std::array<int, 3>> SubdivIndex[16] =
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{
{0, {0, 0, 0}},
{1, {0, 0, 0}},
{1, {1, 0, 0}},
{2, {0, 1, 0}},
{2, {1, 0, 0}},
{1, {2, 0, 0}},
{2, {0, 2, 0}},
{2, {2, 0, 0}},
{2, {2, 1, 0}},
{2, {1, 2, 0}},
{3, {0, 2, 1}},
{3, {1, 0, 2}},
{3, {0, 1, 2}},
{3, {2, 1, 0}},
{3, {2, 0, 1}},
{3, {1, 2, 0}}
};
bool CAreaOctTree::Node::LineTestInternal(const zeus::CLine& line, const CMaterialFilter& filter,
float lT, float hT, float maxT, const zeus::CVector3f& vec) const
{
float lowT = (1.f - FLT_EPSILON * 100.f) * lT;
float highT = (1.f + FLT_EPSILON * 100.f) * hT;
if (maxT != 0.f)
{
if (lowT < 0.f)
lowT = 0.f;
if (highT > maxT)
highT = maxT;
if (lowT > highT)
return true;
}
if (x20_nodeType == ETreeType::Leaf)
{
TriListReference triList = GetTriangleArray();
for (u16 i=0 ; i<triList.GetSize() ; ++i)
{
CCollisionSurface triangle = x1c_owner.GetMasterListTriangle(triList.GetAt(i));
// https://en.wikipedia.org/wiki/MöllerTrumbore_intersection_algorithm
// Find vectors for two edges sharing V0
zeus::CVector3f e0 = triangle.GetVert(1) - triangle.GetVert(0);
zeus::CVector3f e1 = triangle.GetVert(2) - triangle.GetVert(0);
// Begin calculating determinant - also used to calculate u parameter
zeus::CVector3f P = line.dir.cross(e1);
float det = P.dot(e0);
// If determinant is near zero, ray lies in plane of triangle
// or ray is parallel to plane of triangle
if (std::fabs(det) < (FLT_EPSILON * 10.f))
continue;
float invDet = 1.f / det;
// Calculate distance from V1 to ray origin
zeus::CVector3f T = line.origin - triangle.GetVert(0);
// Calculate u parameter and test bound
float u = invDet * T.dot(P);
// The intersection lies outside of the triangle
if (u < 0.f || u > 1.f)
continue;
// Prepare to test v parameter
zeus::CVector3f Q = T.cross(e0);
// Calculate T parameter and test bound
float t = invDet * Q.dot(e1);
if (t >= highT || t < lowT)
continue;
// Calculate V parameter and test bound
float v = invDet * Q.dot(line.dir);
if (v < 0.f || u + v > 1.f)
continue;
// Do material filter
CMaterialList matList(triangle.GetSurfaceFlags());
if (filter.Passes(matList))
return false;
}
}
else if (x20_nodeType == ETreeType::Branch)
{
if (GetChildFlags() == 0xA) // 2 leaves
{
for (int i=0 ; i<2 ; ++i)
{
Node child = GetChild(i);
float tf1 = lT;
float tf2 = hT;
if (BoxLineTest(child.GetBoundingBox(), line, tf1, tf2))
if (!child.LineTestInternal(line, filter, tf1, tf2, maxT, vec))
return false;
}
return true;
}
zeus::CVector3f center = x0_aabb.center();
zeus::CVector3f r6 = line.origin + lT * line.dir;
zeus::CVector3f r7 = line.origin + hT * line.dir;
zeus::CVector3f r9 = vec * (center - line.origin);
int r28 = 0;
int r25 = 0;
int r26 = 0;
for (int i=0 ; i<3 ; ++i)
{
if (r6[i] >= center[i])
r28 |= SomeIndexA[i];
if (r7[i] >= center[i])
r25 |= SomeIndexA[i];
if (r9[i] < r9[SomeIndexB[i]])
r26 |= SomeIndexA[i];
}
float f21 = lT;
int r26b = r28;
const std::pair<int, std::array<int, 3>>& idx = SubdivIndex[SomeIndexC[r26][r28 ^ r25]];
for (int i=0 ; i<=idx.first ; ++i)
{
float f22 = (i < idx.first) ? r9[idx.second[i]] : hT;
if (f22 > lowT && f21 <= f22)
{
Node child = GetChild(r26b);
if (child.x20_nodeType != ETreeType::Invalid)
if (!child.LineTestInternal(line, filter, f21, f22, maxT, vec))
return false;
}
if (i < idx.first)
r26b ^= 1 << idx.second[i];
f21 = f22;
}
}
return true;
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}
void CAreaOctTree::Node::LineTestExInternal(const zeus::CLine& line, const CMaterialFilter& filter,
SRayResult& res, float lT, float hT, float maxT,
const zeus::CVector3f& vec) const
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{
float lowT = (1.f - FLT_EPSILON * 100.f) * lT;
float highT = (1.f + FLT_EPSILON * 100.f) * hT;
if (maxT != 0.f)
{
if (lowT < 0.f)
lowT = 0.f;
if (highT > maxT)
highT = maxT;
if (lowT > highT)
return;
}
if (x20_nodeType == ETreeType::Leaf)
{
TriListReference triList = GetTriangleArray();
float f30 = highT;
bool foundTriangle = false;
SRayResult tmpRes;
for (u16 i=0 ; i<triList.GetSize() ; ++i)
{
CCollisionSurface triangle = x1c_owner.GetMasterListTriangle(triList.GetAt(i));
// https://en.wikipedia.org/wiki/MöllerTrumbore_intersection_algorithm
// Find vectors for two edges sharing V0
zeus::CVector3f e0 = triangle.GetVert(1) - triangle.GetVert(0);
zeus::CVector3f e1 = triangle.GetVert(2) - triangle.GetVert(0);
// Begin calculating determinant - also used to calculate u parameter
zeus::CVector3f P = line.dir.cross(e1);
float det = P.dot(e0);
// If determinant is near zero, ray lies in plane of triangle
// or ray is parallel to plane of triangle
if (std::fabs(det) < (FLT_EPSILON * 10.f))
continue;
float invDet = 1.f / det;
// Calculate distance from V1 to ray origin
zeus::CVector3f T = line.origin - triangle.GetVert(0);
// Calculate u parameter and test bound
float u = invDet * T.dot(P);
// The intersection lies outside of the triangle
if (u < 0.f || u > 1.f)
continue;
// Prepare to test v parameter
zeus::CVector3f Q = T.cross(e0);
// Calculate T parameter and test bound
float t = invDet * Q.dot(e1);
if (t >= f30 || t < lowT)
continue;
// Calculate V parameter and test bound
float v = invDet * Q.dot(line.dir);
if (v < 0.f || u + v > 1.f)
continue;
// Do material filter
CMaterialList matList(triangle.GetSurfaceFlags());
if (filter.Passes(matList) && t <= f30)
{
f30 = t;
foundTriangle = true;
tmpRes.x10_surface.emplace(triangle);
tmpRes.x3c_t = t;
}
}
if (foundTriangle)
{
res = tmpRes;
res.x0_plane = res.x10_surface->GetPlane();
}
}
else if (x20_nodeType == ETreeType::Branch)
{
if (GetChildFlags() == 0xA) // 2 leaves
{
SRayResult tmpRes[2];
for (int i=0 ; i<2 ; ++i)
{
Node child = GetChild(i);
float tf1 = lT;
float tf2 = hT;
if (BoxLineTest(child.GetBoundingBox(), line, tf1, tf2))
child.LineTestExInternal(line, filter, tmpRes[i], tf1, tf2, maxT, vec);
}
if (!tmpRes[0].x10_surface && !tmpRes[1].x10_surface)
{
res = SRayResult();
}
else if (tmpRes[0].x10_surface && tmpRes[1].x10_surface)
{
if (tmpRes[0].x3c_t < tmpRes[1].x3c_t)
res = tmpRes[0];
else
res = tmpRes[1];
}
else if (tmpRes[0].x10_surface)
{
res = tmpRes[0];
}
else
{
res = tmpRes[1];
}
if (res.x3c_t > highT)
res = SRayResult();
return;
}
zeus::CVector3f center = x0_aabb.center(); // r26
zeus::CVector3f r25 = line.origin + lT * line.dir;
zeus::CVector3f r24 = line.origin + hT * line.dir;
int r19[] = {-1, -1, -1, 0};
float r20[3];
int r17 = 0;
for (int i=0 ; i<3 ; ++i)
{
if (r25[i] < center[i] || r24[i] <= center[i])
if (r24[i] >= center[i] || r25[i] <= center[i])
continue;
if (_close_enough(line.dir[i], 0.f, 0.000099999997f))
continue;
r19[r17++] = i;
r20[i] = vec[i] * (center[i] - line.origin[i]);
}
switch (r17)
{
default:
return;
case 0:
case 1:
break;
case 2:
if (r20[r19[1]] < r20[r19[0]])
std::swap(r19[1], r19[0]);
break;
case 3:
if (r20[0] < r20[1])
{
if (r20[0] >= r20[2])
{
r19[0] = 2;
r19[1] = 0;
r19[2] = 1;
}
else if (r20[1] < r20[2])
{
r19[0] = 0;
r19[1] = 1;
r19[2] = 2;
}
else
{
r19[0] = 0;
r19[1] = 2;
r19[2] = 1;
}
}
else
{
if (r20[1] >= r20[2])
{
r19[0] = 2;
r19[1] = 1;
r19[2] = 0;
}
else if (r20[0] < r20[2])
{
r19[0] = 1;
r19[1] = 0;
r19[2] = 2;
}
else
{
r19[0] = 1;
r19[1] = 2;
r19[2] = 0;
}
}
break;
}
zeus::CVector3f lineEnd = line.origin + (lT * line.dir);
int selector = 0;
if (lineEnd.x >= center.x)
selector = 1;
if (lineEnd.y >= center.y)
selector |= 1 << 1;
if (lineEnd.z >= center.z)
selector |= 1 << 2;
float loT = lT;
for (int i=-1 ; i<r17 ; ++i)
{
if (i >= 0)
selector ^= 1 << r19[i];
float hiT = (i < r17-1) ? r20[r19[i+1]] : hT;
if (hiT > lowT && loT <= hiT)
{
Node child = GetChild(selector);
if (child.x20_nodeType != ETreeType::Invalid)
child.LineTestExInternal(line, filter, res, loT, hiT, maxT, vec);
if (res.x10_surface)
if (res.x3c_t > highT)
res = SRayResult();
}
loT = hiT;
}
}
}
bool CAreaOctTree::Node::LineTest(const zeus::CLine& line, const CMaterialFilter& filter, float length) const
{
if (x20_nodeType == ETreeType::Invalid)
return true;
float f1 = 0.f;
float f2 = 0.f;
if (!BoxLineTest(x0_aabb, line, f1, f2))
return true;
zeus::CVector3f recip = 1.f / line.dir;
return LineTestInternal(line, filter, f1 - 0.000099999997f, f2 + 0.000099999997f, length, recip);
}
void CAreaOctTree::Node::LineTestEx(const zeus::CLine& line, const CMaterialFilter& filter,
SRayResult& res, float length) const
{
if (x20_nodeType == ETreeType::Invalid)
return;
float f1 = 0.f;
float f2 = 0.f;
if (!BoxLineTest(x0_aabb, line, f1, f2))
return;
zeus::CVector3f recip = 1.f / line.dir;
LineTestExInternal(line, filter, res, f1 - 0.000099999997f, f2 + 0.000099999997f, length, recip);
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}
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CAreaOctTree::Node CAreaOctTree::Node::GetChild(int idx) const
{
u16 flags = *reinterpret_cast<const u16*>(x18_ptr);
const u32* offsets = reinterpret_cast<const u32*>(x18_ptr + 4);
ETreeType type = ETreeType((flags >> (2 * idx)) & 0x3);
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if (type == ETreeType::Branch)
{
zeus::CAABox pos, neg, res;
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x0_aabb.splitZ(neg, pos);
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if (idx & 4)
{
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zeus::CAABox(pos).splitY(neg, pos);
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if (idx & 2)
{
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zeus::CAABox(pos).splitX(neg, pos);
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if (idx & 1)
res = pos;
else
res = neg;
}
else
{
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zeus::CAABox(neg).splitX(neg, pos);
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if (idx & 1)
res = pos;
else
res = neg;
}
}
else
{
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zeus::CAABox(neg).splitY(neg, pos);
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if (idx & 2)
{
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zeus::CAABox(pos).splitX(neg, pos);
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if (idx & 1)
res = pos;
else
res = neg;
}
else
{
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zeus::CAABox(neg).splitX(neg, pos);
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if (idx & 1)
res = pos;
else
res = neg;
}
}
return Node(x18_ptr + offsets[idx] + 36, res, x1c_owner, ETreeType::Branch);
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}
else if (type == ETreeType::Leaf)
{
const float* aabb = reinterpret_cast<const float*>(x18_ptr + offsets[idx] + 36);
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zeus::CAABox aabbObj(aabb[0], aabb[1], aabb[2], aabb[3], aabb[4], aabb[5]);
return Node(aabb, aabbObj, x1c_owner, ETreeType::Leaf);
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}
else
{
return Node(nullptr, zeus::CAABox::skNullBox, x1c_owner, ETreeType::Invalid);
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}
}
void CAreaOctTree::SwapTreeNode(u8* ptr, Node::ETreeType type)
{
if (type == Node::ETreeType::Branch)
{
u16* typeBits = reinterpret_cast<u16*>(ptr);
*typeBits = hecl::SBig(*typeBits);
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u32* offsets = reinterpret_cast<u32*>(ptr + 4);
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for (int i=0 ; i<8 ; ++i)
{
Node::ETreeType ctype = Node::ETreeType((*typeBits >> (2 * i)) & 0x3);
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offsets[i] = hecl::SBig(offsets[i]);
SwapTreeNode(ptr + offsets[i] + 36, ctype);
}
}
else if (type == Node::ETreeType::Leaf)
{
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float* aabb = reinterpret_cast<float*>(ptr);
aabb[0] = hecl::SBig(aabb[0]);
aabb[1] = hecl::SBig(aabb[1]);
aabb[2] = hecl::SBig(aabb[2]);
aabb[3] = hecl::SBig(aabb[3]);
aabb[4] = hecl::SBig(aabb[4]);
aabb[5] = hecl::SBig(aabb[5]);
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u16* countIdxs = reinterpret_cast<u16*>(ptr + 24);
*countIdxs = hecl::SBig(*countIdxs);
for (u16 i=0 ; i<*countIdxs ; ++i)
countIdxs[i+1] = hecl::SBig(countIdxs[i+1]);
}
}
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CAreaOctTree::CAreaOctTree(const zeus::CAABox& aabb, Node::ETreeType treeType, const u8* buf, const u8* treeBuf,
u32 matCount, const u32* materials, const u8* vertMats, const u8* edgeMats, const u8* polyMats,
u32 edgeCount, const CCollisionEdge* edges, u32 polyCount, const u16* polyEdges,
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u32 vertCount, const float* verts)
: x0_aabb(aabb), x18_treeType(treeType), x1c_buf(buf), x20_treeBuf(treeBuf),
x24_matCount(matCount), x28_materials(materials), x2c_vertMats(vertMats),
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x30_edgeMats(edgeMats), x34_polyMats(polyMats), x38_edgeCount(edgeCount),
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x3c_edges(edges), x40_polyCount(polyCount), x44_polyEdges(polyEdges),
x48_vertCount(vertCount), x4c_verts(verts)
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{
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SwapTreeNode(const_cast<u8*>(x20_treeBuf), treeType);
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for (u32 i=0 ; i<matCount ; ++i)
const_cast<u32*>(x28_materials)[i] = hecl::SBig(x28_materials[i]);
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for (u32 i=0 ; i<edgeCount ; ++i)
const_cast<CCollisionEdge*>(x3c_edges)[i].swapBig();
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for (u32 i=0 ; i<polyCount ; ++i)
const_cast<u16*>(x44_polyEdges)[i] = hecl::SBig(x44_polyEdges[i]);
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for (u32 i=0 ; i<vertCount*3 ; ++i)
const_cast<float*>(x4c_verts)[i] = hecl::SBig(x4c_verts[i]);
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}
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std::unique_ptr<CAreaOctTree> CAreaOctTree::MakeFromMemory(const u8* buf, unsigned int size)
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{
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athena::io::MemoryReader r(buf + 8, size - 8);
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r.readUint32Big();
r.readUint32Big();
zeus::CAABox aabb;
aabb.readBoundingBoxBig(r);
Node::ETreeType nodeType = Node::ETreeType(r.readUint32Big());
u32 treeSize = r.readUint32Big();
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const u8* cur = reinterpret_cast<const u8*>(buf) + 8 + r.position();
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const u8* treeBuf = cur;
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cur += treeSize;
u32 matCount = hecl::SBig(*reinterpret_cast<const u32*>(cur));
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cur += 4;
const u32* matBuf = reinterpret_cast<const u32*>(cur);
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cur += 4 * matCount;
u32 vertMatsCount = hecl::SBig(*reinterpret_cast<const u32*>(cur));
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cur += 4;
const u8* vertMatsBuf = cur;
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cur += vertMatsCount;
u32 edgeMatsCount = hecl::SBig(*reinterpret_cast<const u32*>(cur));
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cur += 4;
const u8* edgeMatsBuf = cur;
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cur += edgeMatsCount;
u32 polyMatsCount = hecl::SBig(*reinterpret_cast<const u32*>(cur));
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cur += 4;
const u8* polyMatsBuf = cur;
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cur += polyMatsCount;
u32 edgeCount = hecl::SBig(*reinterpret_cast<const u32*>(cur));
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cur += 4;
const CCollisionEdge* edgeBuf = reinterpret_cast<const CCollisionEdge*>(cur);
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cur += edgeCount * sizeof(edgeCount);
u32 polyCount = hecl::SBig(*reinterpret_cast<const u32*>(cur));
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cur += 4;
const u16* polyBuf = reinterpret_cast<const u16*>(cur);
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cur += polyCount * 2;
u32 vertCount = hecl::SBig(*reinterpret_cast<const u32*>(cur));
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cur += 4;
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const float* vertBuf = reinterpret_cast<const float*>(cur);
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return std::make_unique<CAreaOctTree>(aabb, nodeType, reinterpret_cast<const u8*>(buf + 8), treeBuf,
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matCount, matBuf, vertMatsBuf, edgeMatsBuf, polyMatsBuf,
edgeCount, edgeBuf, polyCount, polyBuf, vertCount, vertBuf);
}
CCollisionSurface CAreaOctTree::GetMasterListTriangle(u16 idx) const
{
const CCollisionEdge& e0 = x3c_edges[x44_polyEdges[idx*3]];
const CCollisionEdge& e1 = x3c_edges[x44_polyEdges[idx*3+1]];
u16 vert2 = e1.GetVertIndex2();
if (e1.GetVertIndex1() != e0.GetVertIndex1())
if (e1.GetVertIndex1() != e0.GetVertIndex2())
vert2 = e1.GetVertIndex1();
u32 material = x28_materials[x34_polyMats[idx]];
if (material & 0x2000000)
return CCollisionSurface(GetVert(e0.GetVertIndex2()), GetVert(e0.GetVertIndex1()),
GetVert(vert2), material);
else
return CCollisionSurface(GetVert(e0.GetVertIndex1()), GetVert(e0.GetVertIndex2()),
GetVert(vert2), material);
}
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void CAreaOctTree::GetTriangleVertexIndices(u16 idx, u16 indicesOut[3]) const
{
const CCollisionEdge& e0 = x3c_edges[x44_polyEdges[idx*3]];
const CCollisionEdge& e1 = x3c_edges[x44_polyEdges[idx*3+1]];
indicesOut[2] =
(e1.GetVertIndex1() != e0.GetVertIndex1() && e1.GetVertIndex1() != e0.GetVertIndex2()) ?
e1.GetVertIndex1() : e1.GetVertIndex2();
u32 material = x28_materials[x34_polyMats[idx]];
if (material & 0x2000000)
{
indicesOut[0] = e0.GetVertIndex2();
indicesOut[1] = e0.GetVertIndex1();
}
else
{
indicesOut[0] = e0.GetVertIndex1();
indicesOut[1] = e0.GetVertIndex2();
}
}
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}