metaforce/Runtime/World/CScriptActor.hpp

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#ifndef __URDE_CSCRIPTACTOR_HPP__
#define __URDE_CSCRIPTACTOR_HPP__
#include "CPhysicsActor.hpp"
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#include "CHealthInfo.hpp"
#include "CDamageVulnerability.hpp"
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namespace urde
{
class CScriptActor : public CPhysicsActor
{
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protected:
CHealthInfo x258_initialHealth;
CHealthInfo x260_currentHealth;
CDamageVulnerability x268_damageVulnerability;
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float x2d0_alphaMax;
float x2d4_alphaMin;
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s32 x2d8_;
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float x2dc_xrayAlpha;
TUniqueId x2e0_triggerId = kInvalidUniqueId;
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bool x2e2_24_ : 1;
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bool x2e2_25_dead : 1;
bool x2e2_26_animating : 1;
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bool x2e2_27_ : 1;
bool x2e2_28_ : 1;
bool x2e2_29_ : 1;
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bool x2e2_30_transposeRotate : 1;
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bool x2e2_31_ : 1;
bool x2e3_24_ : 1;
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public:
CScriptActor(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox& aabb, float, float, const CMaterialList& matList, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, float, bool, bool, bool, bool);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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zeus::CAABox GetSortingBounds(const CStateManager&) const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, int) const;
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rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
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const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
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CHealthInfo* HealthInfo() { return &x260_currentHealth; }
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};
}
#endif // __URDE_CSCRIPTACTOR_HPP__