metaforce/DataSpec/CMakeLists.txt

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CMake
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# Assembles a source/header pair list for use in a DNA library
macro(make_dnalist)
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file(RELATIVE_PATH subdir "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_LIST_DIR}")
set(CMAKE_CURRENT_LIST_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${subdir}")
file(MAKE_DIRECTORY "${CMAKE_CURRENT_LIST_BINARY_DIR}")
foreach (type ${ARGN})
get_filename_component(dir ${type} DIRECTORY)
if (dir)
file(MAKE_DIRECTORY "${CMAKE_CURRENT_LIST_BINARY_DIR}/${dir}")
set(dir "${dir}/")
endif ()
get_filename_component(name ${type} NAME)
list(APPEND DNA_SOURCES "${subdir}/${dir}atdna_${name}.cpp")
list(APPEND DNA_HEADERS "${subdir}/${dir}${name}.hpp")
endforeach ()
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endmacro()
# Assembles source files together for the main DataSpecCommon library
macro(dataspec_add_list rel_path a_list)
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unset(tmp_list)
foreach (path IN LISTS ${a_list})
if (IS_ABSOLUTE ${path})
list(APPEND tmp_list "${path}")
else ()
list(APPEND tmp_list "${rel_path}/${path}")
endif ()
endforeach (path)
set(${a_list} "${tmp_list}")
endmacro(dataspec_add_list)
# Each game's DNA library
unset(DNA_SOURCES)
unset(DNA_HEADERS)
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include(DNACommon/CMakeLists.txt)
include(DNAMP1/CMakeLists.txt)
include(DNAMP2/CMakeLists.txt)
include(DNAMP3/CMakeLists.txt)
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# Embed master shader script
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bintoc(RetroMasterShader.cpp Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
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# Download asset name databases
add_custom_command(OUTPUT AssetNameMap32.bin COMMAND ${CMAKE_COMMAND} ARGS -P
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${CMAKE_CURRENT_SOURCE_DIR}/AssetMap32Download.cmake)
bintoc_compress(AssetNameMap32.cpp ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin ASSET_NAME_MP32)
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add_custom_command(OUTPUT AssetNameMap64.bin COMMAND ${CMAKE_COMMAND} ARGS -P
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${CMAKE_CURRENT_SOURCE_DIR}/AssetMap64Download.cmake)
bintoc_compress(AssetNameMap64.cpp ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin ASSET_NAME_MP64)
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# Each game's DataSpec implementation
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add_library(RetroDataSpec
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SpecBase.cpp
${DNACOMMON_SOURCES}
SpecMP1.cpp
${DNAMP1_SOURCES}
${ScriptObjectsMP1_SOURCES}
${DNAMP1_SFX_SOURCES}
SpecMP2.cpp
${DNAMP2_SOURCES}
SpecMP3.cpp
${DNAMP3_SOURCES}
Blender/BlenderSupport.hpp
Blender/BlenderSupport.cpp
Blender/RetroMasterShader.py
AssetNameMap.hpp
AssetNameMap.cpp
RetroMasterShader.cpp)
add_library(AssetNameMap
AssetNameMap32.bin AssetNameMap32.cpp
AssetNameMap64.bin AssetNameMap64.cpp)
add_library(AssetNameMapNull
AssetNameMapNull.cpp)
get_target_property(HECL_INCLUDES hecl-full INCLUDE_DIRECTORIES)
target_include_directories(RetroDataSpec PUBLIC ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
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${HECL_INCLUDES} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR})
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target_link_libraries(RetroDataSpec PUBLIC amuse zeus nod squish ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} lzokay logvisor)
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if (COMMAND add_sanitizers)
add_sanitizers(RetroDataSpec)
endif ()
# Resolve all DNA sources into target
list(LENGTH DNA_SOURCES count)
math(EXPR count "${count}-1")
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foreach (i RANGE ${count})
list(GET DNA_SOURCES ${i} src)
list(GET DNA_HEADERS ${i} header)
target_atdna(RetroDataSpec ${src} ${header})
endforeach ()
add_custom_target(genexdebug COMMAND ${CMAKE_COMMAND} -E echo "$<TARGET_PROPERTY:RetroDataSpec,INCLUDE_DIRECTORIES>")