metaforce/Runtime/Collision/CMaterialList.hpp

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#pragma once
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#include "RetroTypes.hpp"
namespace urde
{
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enum class EMaterialTypes
{
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NoStepLogic = 0,
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Stone = 1,
Metal = 2,
Grass = 3,
Ice = 4,
Pillar = 5,
MetalGrating = 6,
Phazon = 7,
Dirt = 8,
Lava = 9,
LavaStone = 10,
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Snow = 11,
MudSlow = 12,
HalfPipe = 13,
Mud = 14,
Glass = 15,
Shield = 16,
Sand = 17,
ProjectilePassthrough = 18,
Solid = 19,
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NoPlatformCollision = 20,
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CameraPassthrough = 21,
Wood = 22,
Organic = 23,
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NoEdgeCollision = 24,
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RedundantEdgeOrFlippedTri = 25,
SeeThrough = 26,
ScanPassthrough = 27,
AIPassthrough = 28,
Ceiling = 29,
Wall = 30,
Floor = 31,
Player = 32,
Character = 33,
Trigger = 34,
Projectile = 35,
Bomb = 36,
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GroundCollider = 37,
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NoStaticCollision = 38,
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Scannable = 39,
Target = 40,
Orbit = 41,
Occluder = 42,
Immovable = 43,
Debris = 44,
PowerBomb = 45,
Unknown46 = 46,
CollisionActor = 47,
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AIBlock = 48,
Platform = 49,
NonSolidDamageable = 50,
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RadarObject = 51,
PlatformSlave = 52,
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Unknown54 = 54,
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SolidCharacter = 55,
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ExcludeFromLineOfSightTest = 56,
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ExcludeFromRadar = 57,
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NoPlayerCollision = 58,
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SixtyThree = 63
};
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class CMaterialList
{
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friend class CMaterialFilter;
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u64 x0_list = 0;
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public:
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CMaterialList() = default;
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CMaterialList(u64 flags) : x0_list(flags) {}
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, EMaterialTypes t5, EMaterialTypes t6)
: CMaterialList(t1, t2, t3, t4, t5)
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{ x0_list |= 1ull << u64(t6); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, EMaterialTypes t5)
: CMaterialList(t1, t2, t3, t4)
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{ x0_list |= 1ull << u64(t5); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4)
: CMaterialList(t1, t2, t3)
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{ x0_list |= 1ull << u64(t4); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3)
: CMaterialList(t1, t2)
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{ x0_list |= 1ull << u64(t3); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2)
: CMaterialList(t1)
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{ x0_list |= 1ull << u64(t2); }
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CMaterialList(EMaterialTypes t1)
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: x0_list(1ull << u64(t1))
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{
}
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u64 GetValue() const { return x0_list; }
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static s32 BitPosition(u64 flag)
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{
for (u32 i = 0; i < 64; ++i)
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if ((flag & (1ull << i)) != 0)
return i;
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return -1;
}
void Add(EMaterialTypes type)
{
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x0_list |= (1ull << u64(type));
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}
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void Add(const CMaterialList& l)
{
x0_list |= l.x0_list;
}
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void Remove(EMaterialTypes type)
{
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x0_list &= ~(1ull << u64(type));
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}
void Remove(const CMaterialList& other)
{
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x0_list &= ~(other.x0_list);
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}
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bool HasMaterial(EMaterialTypes type) const
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{
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return (x0_list & (1ull << u64(type))) != 0;
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}
bool SharesMaterials(const CMaterialList& other)
{
for (u32 i = 0; i < 64; i++)
{
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if ((x0_list & (1ull << i)) != 0 && (other.x0_list & (1ull << i)) != 0)
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return true;
}
return false;
}
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u64 Intersection(const CMaterialList& other) const
{
return other.x0_list & x0_list;
}
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u64 XOR(const CMaterialList& other) const
{
return x0_list ^ other.x0_list;
}
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};
}