metaforce/Runtime/Graphics/IWeaponRenderer.hpp

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2018-10-07 03:42:33 +00:00
#pragma once
namespace urde
{
class CParticleGen;
class IWeaponRenderer
{
public:
virtual ~IWeaponRenderer() = default;
virtual void AddParticleGen(const CParticleGen&)=0;
};
class CDefaultWeaponRenderer : public IWeaponRenderer
{
public:
void AddParticleGen(const CParticleGen&);
};
}