metaforce/Runtime/World/CKnockBackController.cpp

672 lines
37 KiB
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#include "CKnockBackController.hpp"
#include "CPatterned.hpp"
#include "CStateManager.hpp"
#include "Character/CPASAnimParmData.hpp"
namespace urde
{
static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4] =
{
{
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 4.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
},
{
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f},
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f},
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
},
{
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
},
};
CKnockBackController::CKnockBackController(EKnockBackVariant variant)
: x0_variant(variant)
{
x81_24_autoResetImpulse = true;
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x81_25_enableFreeze = true;
x81_27_enableBurn = true;
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x81_28_enableBurnDeath = true;
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x81_29_enableExplodeDeath = true;
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x81_30_enableLaggedBurnDeath = true;
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x81_31_ = true;
x82_24_ = true;
for (int i = 0; i < 4; ++i)
{
x24_.push_back(std::make_pair(0.f, FLT_MAX));
x80_availableStates.set(i);
}
}
static const float ImpulseDurationTable[] = { 0.1f, 0.3f };
void CKnockBackController::ApplyImpulse(float dt, CPatterned& parent)
{
x60_impulseRemTime = std::max(0.f, x60_impulseRemTime - dt);
if (!parent.GetMaterialList().HasMaterial(EMaterialTypes::Immovable) && x60_impulseRemTime > 0.f)
{
float remFac = 1.f;
if (x20_impulseDurationIdx == 1)
remFac = x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx];
parent.ApplyImpulseWR(
parent.GetMoveToORImpulseWR(
parent.GetTransform().transposeRotate(x50_impulseDir *
(remFac * x5c_impulseMag * dt / ImpulseDurationTable[x20_impulseDurationIdx])), dt),
zeus::CAxisAngle::sIdentity);
}
}
bool CKnockBackController::TickDeferredTimer(float dt)
{
x68_deferRemTime -= dt;
if (x14_deferWeaponType != EWeaponType::None)
return x68_deferRemTime <= 0.f;
return false;
}
EKnockBackCharacterState CKnockBackController::GetKnockBackCharacterState(CPatterned& parent)
{
if (parent.BodyController()->IsFrozen())
return parent.IsAlive() ? EKnockBackCharacterState::FrozenAlive : EKnockBackCharacterState::FrozenDead;
return parent.IsAlive() ? EKnockBackCharacterState::Alive : EKnockBackCharacterState::Dead;
}
void CKnockBackController::ValidateState(CPatterned& parent)
{
if (x4_activeParms.x0_animState < x18_minAnimState)
x4_activeParms.x0_animState = x18_minAnimState;
else if (x4_activeParms.x0_animState > x1c_maxAnimState)
x4_activeParms.x0_animState = x1c_maxAnimState;
EKnockBackAnimationState useState = EKnockBackAnimationState::Invalid;
if (parent.IsAlive())
{
if (parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled) &&
x80_availableStates.test(3) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled)
{
useState = EKnockBackAnimationState::Hurled;
}
else if (parent.BodyController()->HasBodyState(pas::EAnimationState::KnockBack) &&
x80_availableStates.test(2) && x4_activeParms.x0_animState >= EKnockBackAnimationState::KnockBack)
{
useState = EKnockBackAnimationState::KnockBack;
}
else if (parent.BodyController()->HasBodyState(pas::EAnimationState::AdditiveFlinch) &&
x80_availableStates.test(1) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Flinch)
{
useState = EKnockBackAnimationState::Flinch;
}
}
else
{
if (parent.BodyController()->HasBodyState(pas::EAnimationState::Fall) && x80_availableStates.test(4) &&
(x4_activeParms.x0_animState >= EKnockBackAnimationState::Fall ||
(!parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled)
&& x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled)))
{
useState = EKnockBackAnimationState::Fall;
}
else if (parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled) &&
x80_availableStates.test(3) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled)
{
useState = EKnockBackAnimationState::Hurled;
}
}
x4_activeParms.x0_animState = (useState != EKnockBackAnimationState::Invalid) ?
useState : EKnockBackAnimationState::None;
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bool disableFollowup = false;
switch (x4_activeParms.x4_animFollowup)
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{
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case EKnockBackAnimationFollowUp::Freeze:
disableFollowup = !x81_25_enableFreeze;
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break;
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case EKnockBackAnimationFollowUp::Shock:
disableFollowup = !x81_26_enableShock;
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break;
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case EKnockBackAnimationFollowUp::Burn:
disableFollowup = !x81_27_enableBurn;
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break;
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case EKnockBackAnimationFollowUp::ExplodeDeath:
disableFollowup = !x81_29_enableExplodeDeath;
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break;
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case EKnockBackAnimationFollowUp::IceDeath:
disableFollowup = !x81_29_enableExplodeDeath;
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break;
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case EKnockBackAnimationFollowUp::BurnDeath:
disableFollowup = !x81_28_enableBurnDeath;
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break;
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case EKnockBackAnimationFollowUp::LaggedBurnDeath:
disableFollowup = !x81_30_enableLaggedBurnDeath;
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break;
default:
break;
}
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if (disableFollowup)
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{
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x4_activeParms.x4_animFollowup = EKnockBackAnimationFollowUp::None;
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x4_activeParms.x8_followupDuration = 0.f;
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}
}
float CKnockBackController::CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance)
{
if (magnitude > kbResistance)
return (1.1f - 0.2f * mgr.GetActiveRandom()->Float()) * 2.f * (magnitude - kbResistance);
return 0.f;
}
void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec, CStateManager& mgr,
CPatterned& parent, float magnitude)
{
switch (x4_activeParms.x0_animState)
{
case EKnockBackAnimationState::Hurled:
{
float hurlVel = 5.f;
if (CHealthInfo* hInfo = parent.HealthInfo(mgr))
hurlVel += CalculateExtraHurlVelocity(mgr, magnitude, hInfo->GetKnockbackResistance());
hurlVel = std::sqrt(parent.GetGravityConstant() * 0.5f * hurlVel);
zeus::CVector3f backUpVec = backVec + backVec.magnitude() * zeus::CVector3f::skUp;
if (backUpVec.canBeNormalized())
{
parent.BodyController()->GetCommandMgr().DeliverCmd(
CBCHurledCmd(-backVec, backUpVec.normalized() * hurlVel));
parent.SetMomentumWR({0.f, 0.f, parent.GetGravityConstant() * -parent.GetMass()});
}
break;
}
case EKnockBackAnimationState::Fall:
{
parent.BodyController()->GetCommandMgr().DeliverCmd(CBCKnockDownCmd(-backVec, x7c_severity));
break;
}
case EKnockBackAnimationState::KnockBack:
{
parent.BodyController()->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(-backVec, x7c_severity));
break;
}
case EKnockBackAnimationState::Flinch:
{
std::pair<float, s32> bestAnim =
parent.BodyController()->GetPASDatabase().FindBestAnimation(
CPASAnimParmData(23), *mgr.GetActiveRandom(), -1);
if (bestAnim.first > 0.f)
{
parent.ModelData()->AnimationData()->AddAdditiveAnimation(bestAnim.second, 1.f, false, true);
x64_flinchRemTime = std::max(
parent.ModelData()->AnimationData()->GetAnimationDuration(bestAnim.second), x64_flinchRemTime);
}
break;
}
default:
break;
}
}
void CKnockBackController::ResetKnockBackImpulse(CPatterned& parent, const zeus::CVector3f& backVec, float magnitude)
{
if (x81_24_autoResetImpulse && x4_activeParms.x0_animState == EKnockBackAnimationState::KnockBack &&
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x4_activeParms.x4_animFollowup != EKnockBackAnimationFollowUp::Freeze)
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{
x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().basis[1];
if (x60_impulseRemTime <= 0.f)
x5c_impulseMag = magnitude;
else
x5c_impulseMag += magnitude * (1.f - x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx]);
x60_impulseRemTime = ImpulseDurationTable[x20_impulseDurationIdx];
}
}
void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent)
{
if (x14_deferWeaponType == EWeaponType::Wave)
{
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x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(EKnockBackWeaponType::WaveComboedDirect)]
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[int(GetKnockBackCharacterState(parent))];
ValidateState(parent);
if (CHealthInfo* hInfo = parent.HealthInfo(mgr))
{
zeus::CVector3f backVec = -parent.GetTransform().basis[1];
DoKnockBackAnimation(backVec, mgr, parent, 10.f);
ResetKnockBackImpulse(parent, backVec, 2.f);
x82_25_inDeferredKnockBack = true;
parent.KnockBack(backVec, mgr,
CDamageInfo({x14_deferWeaponType, false, true, false}, 0.f, 0.f, 10.f),
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EKnockBackType::Radius, x82_25_inDeferredKnockBack, 10.f);
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x82_25_inDeferredKnockBack = false;
}
}
x68_deferRemTime = 0.f;
x4_activeParms = KnockBackParms{};
x14_deferWeaponType = EWeaponType::None;
}
void CKnockBackController::sub80233d40(int i, float f1, float f2)
{
if (i < 0 || i > 4)
return;
x24_[i] = std::make_pair(f1, f2);
}
void CKnockBackController::SetAutoResetImpulse(bool b)
{
x81_24_autoResetImpulse = b;
if (!b)
{
x5c_impulseMag = 0.f;
x60_impulseRemTime = 0.f;
}
}
void CKnockBackController::Update(float dt, CStateManager& mgr, CPatterned& parent)
{
ApplyImpulse(dt, parent);
x64_flinchRemTime -= dt;
if (TickDeferredTimer(dt))
DoDeferredKnockBack(mgr, parent);
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if (x82_26_locomotionDuringElectrocution && parent.BodyController()->IsElectrocuting())
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parent.BodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::Locomotion));
}
EKnockBackWeaponType CKnockBackController::GetKnockBackWeaponType(const CDamageInfo& info, EWeaponType wType,
EKnockBackType type)
{
int stacking = 0;
if (info.GetWeaponMode().IsCharged())
stacking = 1;
else if (info.GetWeaponMode().IsComboed())
stacking = 2;
if (wType > EWeaponType::Phazon)
return EKnockBackWeaponType::Invalid;
switch (wType)
{
case EWeaponType::Power:
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return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking : stacking + 1);
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case EWeaponType::Ice:
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return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking + 8 : stacking + 9);
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case EWeaponType::Wave:
return EKnockBackWeaponType(stacking + 4);
case EWeaponType::Plasma:
return EKnockBackWeaponType(stacking + 12);
case EWeaponType::Bomb:
return EKnockBackWeaponType::Bomb;
case EWeaponType::PowerBomb:
return EKnockBackWeaponType::PowerBomb;
case EWeaponType::Missile:
return EKnockBackWeaponType::Missile;
case EWeaponType::Phazon:
return EKnockBackWeaponType::Phazon;
default:
return EKnockBackWeaponType::Invalid;
}
}
void CKnockBackController::SelectDamageState(CPatterned& parent, const CDamageInfo& info,
EWeaponType wType, EKnockBackType type)
{
EKnockBackWeaponType weaponType = GetKnockBackWeaponType(info, wType, type);
if (weaponType != EKnockBackWeaponType::Invalid)
{
x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(weaponType)]
[int(GetKnockBackCharacterState(parent))];
ValidateState(parent);
}
}
void CKnockBackController::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent,
const CDamageInfo& info, EKnockBackType type, float magnitude)
{
if (!x82_25_inDeferredKnockBack)
{
zeus::CVector3f vec(backVec.toVec2f());
if (!vec.isMagnitudeSafe())
vec = -parent.GetTransform().basis[1];
SelectDamageState(parent, info, info.GetWeaponMode().GetType(), type);
DoKnockBackAnimation(vec, mgr, parent, magnitude);
ResetKnockBackImpulse(parent, vec, 2.f);
}
}
}