metaforce/Runtime/World/CScriptDebris.hpp

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#pragma once
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#include "CPhysicsActor.hpp"
namespace urde
{
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class CElementGen;
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class CScriptDebris : public CPhysicsActor
{
public:
enum class EScaleType
{
NoScale,
EndsToZero
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};
enum class EOrientationType
{
NotOriented,
AlongVelocity,
ToObject,
AlongCollisionNormal
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};
private:
zeus::CVector3f x258_velocity;
zeus::CColor x264_color;
zeus::CColor x268_endsColor;
float x26c_zImpulse = 0.f;
float x270_curTime = 0.f;
float x274_duration = 0.f;
float x278_ooDuration = 0.f;
float x27c_restitution;
CScriptDebris::EScaleType x280_scaleType = CScriptDebris::EScaleType::NoScale;
union
{
struct
{
bool x281_24_randomAngImpulse : 1;
bool x281_25_particle1GlobalTranslation : 1;
bool x281_26_deferDeleteTillParticle1Done : 1;
bool x281_27_particle2GlobalTranslation : 1;
bool x281_28_deferDeleteTillParticle2Done : 1;
bool x281_29_particle3Active : 1;
bool x281_30_debrisExtended : 1;
bool x281_31_dieOnProjectile : 1;
bool x282_24_noBounce : 1;
};
u32 _dummy = 0;
};
EOrientationType x283_particleOrs[3] = {};
float x288_linConeAngle = 0.f;
float x28c_linMinMag = 0.f;
float x290_linMaxMag = 0.f;
float x294_angMinMag = 0.f;
float x298_angMaxMag = 0.f;
float x29c_minDuration = 0.f;
float x2a0_maxDuration = 0.f;
float x2a4_colorInT = 0.f;
float x2a8_colorOutT = 0.f;
float x2ac_scaleOutStartT = 0.f;
zeus::CVector3f x2b0_scale;
zeus::CVector3f x2bc_endScale;
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zeus::CVector3f x2c8_collisionNormal;
std::unique_ptr<CElementGen> x2d4_particleGens[3]; /* x2d4, x2d8, x2dc */
TReservedAverage<float, 8> x2e0_speedAvg;
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public:
CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, CAssetId particleId,
const zeus::CVector3f& particleScale, float zImpulse, const zeus::CVector3f& velocity,
const zeus::CColor& endsColor, float mass, float restitution, float duration,
EScaleType scaleType, bool b1, bool randomAngImpulse, bool active);
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CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, float linConeAngle, float linMinMag,
float linMaxMag, float angMinMag, float angMaxMag, float minDuration, float maxDuration,
float colorInT, float colorOutT, const zeus::CColor& color, const zeus::CColor& endsColor,
float scaleOutStartT, const zeus::CVector3f& scale, const zeus::CVector3f& endScale,
float restitution, float downwardSpeed, const zeus::CVector3f& localOffset,
CAssetId particle1, const zeus::CVector3f& particle1Scale, bool particle1GlobalTranslation,
bool deferDeleteTillParticle1Done, EOrientationType particle1Or,
CAssetId particle2, const zeus::CVector3f& particle2Scale, bool particle2GlobalTranslation,
bool deferDeleteTillParticle2Done, EOrientationType particle2Or,
CAssetId particle3, const zeus::CVector3f& particle3Scale, EOrientationType particle3Or,
bool solid, bool dieOnProjectile, bool noBounce, bool active);
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void Accept(IVisitor& visitor);
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
void Think(float dt, CStateManager& mgr);
void Touch(CActor& other, CStateManager& mgr);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
void Render(const CStateManager& mgr) const;
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void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
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};
} // namespace urde
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