metaforce/DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp

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#ifndef _DNAMP1_CTWEAKGUNRES_HPP_
#define _DNAMP1_CTWEAKGUNRES_HPP_
#include "../../DNACommon/Tweaks/ITweakGunRes.hpp"
namespace DataSpec
{
namespace DNAMP1
{
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struct CTweakGunRes : ITweakGunRes
{
DECL_YAML
String<-1> m_gunMotion;
String<-1> m_grappleArm;
String<-1> m_rightHand;
String<-1> m_powerBeam;
String<-1> m_iceBeam;
String<-1> m_waveBeam;
String<-1> m_plasmaBeam;
String<-1> m_phazonBeam;
String<-1> m_holoTransition;
String<-1> m_bombSet;
String<-1> m_bombExplode;
String<-1> m_powerBombExplode;
String<-1> m_powerBeamWp;
String<-1> m_powerBallWp;
String<-1> m_iceBeamWp;
String<-1> m_iceBallWp;
String<-1> m_waveBeamWp;
String<-1> m_waveBallWp;
String<-1> m_plasmaBeamWp;
String<-1> m_plasmaBallWp;
String<-1> m_phazonBeamWp;
String<-1> m_phazonBallWp;
String<-1> m_powerMuzzle;
String<-1> m_iceMuzzle;
String<-1> m_waveMuzzle;
String<-1> m_plasmaMuzzle;
String<-1> m_phazonMuzzle;
String<-1> m_powerCharge;
String<-1> m_iceCharge;
String<-1> m_waveCharge;
String<-1> m_plasmaCharge;
String<-1> m_phazonCharge;
String<-1> m_powerAuxMuzzle;
String<-1> m_iceAuxMuzzle;
String<-1> m_waveAuxMuzzle;
String<-1> m_plasmaAuxMuzzle;
String<-1> m_phazonAuxMuzzle;
String<-1> m_grappleSegment;
String<-1> m_grappleClaw;
String<-1> m_grappleHit;
String<-1> m_grappleMuzzle;
String<-1> m_grappleSwoosh;
const std::string& GetGunMotion() const { return m_gunMotion; }
const std::string& GetGrappleArm() const { return m_grappleArm; }
const std::string& GetRightHand() const { return m_rightHand; }
const std::string& GetPowerBeam() const { return m_powerBeam; }
const std::string& GetIceBeam() const { return m_iceBeam; }
const std::string& GetWaveBeam() const { return m_waveBeam; }
const std::string& GetPlasmaBeam() const { return m_plasmaBeam; }
const std::string& GetPhazonBeam() const { return m_phazonBeam; }
const std::string& GetHoloTransition() const { return m_holoTransition; }
const std::string& GetBombSet() const { return m_bombSet; }
const std::string& GetBombExplode() const { return m_bombExplode; }
const std::string& GetPowerBombExplode() const { return m_powerBombExplode; }
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const std::string& GetWeapon(size_t idx, bool ball) const { return (&m_powerBeamWp)[idx * 2 + ball]; }
const std::string& GetMuzzleParticle(size_t idx) const { return (&m_powerMuzzle)[idx]; }
const std::string& GetChargeParticle(size_t idx) const { return (&m_powerCharge)[idx]; }
const std::string& GetAuxMuzzleParticle(size_t idx) const { return (&m_powerAuxMuzzle)[idx]; }
const std::string& GetGrappleSegmentParticle() const { return m_grappleSegment; }
const std::string& GetGrappleClawParticle() const { return m_grappleClaw; }
const std::string& GetGrappleHitParticle() const { return m_grappleHit; }
const std::string& GetGrappleMuzzleParticle() const { return m_grappleMuzzle; }
const std::string& GetGrappleSwooshParticle() const { return m_grappleSwoosh; }
CTweakGunRes() = default;
CTweakGunRes(athena::io::IStreamReader& in) { read(in); }
};
}
}
#endif // _DNAMP1_CTWEAKGUNRES_HPP_