2018-10-07 03:42:33 +00:00
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#pragma once
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2016-12-22 19:57:21 +00:00
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2019-09-23 19:00:23 +00:00
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <string_view>
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#include <vector>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/Shaders/CColoredStripShader.hpp"
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#include "Runtime/Weapon/CBeamInfo.hpp"
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#include "Runtime/Weapon/CBeamProjectile.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include <zeus/CColor.hpp>
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2016-12-22 19:57:21 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2018-12-08 05:30:43 +00:00
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class CPlasmaProjectile : public CBeamProjectile {
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2019-01-03 03:47:28 +00:00
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public:
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2020-09-27 18:10:07 +00:00
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struct PlayerEffectResources : rstl::reserved_vector<CAssetId, 8> {
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PlayerEffectResources(CAssetId a = {}, CAssetId b = {}, CAssetId c = {}, CAssetId d = {},
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2020-04-12 11:29:58 +00:00
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CAssetId e = {}, CAssetId f = {}, CAssetId g = {}, CAssetId h = {})
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: rstl::reserved_vector<CAssetId, 8>({a, b, c, d, e, f, g, h}) {}
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2019-01-03 03:47:28 +00:00
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};
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2020-09-27 18:10:07 +00:00
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static PlayerEffectResources LoadPlayerEffectResources(CInputStream& in) {
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u32 propCount = in.readUint32();
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CAssetId a{in};
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CAssetId b{in};
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CAssetId c{in};
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CAssetId d{in};
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CAssetId e{in};
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CAssetId f{in};
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CAssetId g{in};
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CAssetId h{in};
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return {a, b, c, d, e, f, g, h};
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}
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2019-01-03 03:47:28 +00:00
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private:
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std::vector<TUniqueId> x468_lights;
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s32 x478_beamAttributes;
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float x47c_lifeTime;
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float x480_pulseSpeed;
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float x484_shutdownTime;
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float x488_expansionSpeed;
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float x48c_;
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zeus::CColor x490_innerColor;
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zeus::CColor x494_outerColor;
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CDamageInfo x498_phazonDamage;
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enum class EExpansionState {
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Inactive,
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Attack,
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Sustain,
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Release,
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Done
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};
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EExpansionState x4b4_expansionState = EExpansionState::Inactive;
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float x4b8_beamWidth = 0.f;
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float x4bc_lifeTimer = 0.f;
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float x4c0_expansionT = 0.f;
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float x4c4_expansion = 0.f;
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float x4c8_beamAngle = 0.f;
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float x4cc_energyPulseStartY = 0.f;
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float x4d0_shutdownTimer = 0.f;
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float x4d4_contactPulseTimer = 0.f;
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float x4d8_energyPulseTimer = 0.f;
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float x4dc_playerEffectPulseTimer = 0.f;
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float x4e0_playerDamageDuration = 0.f;
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float x4e4_playerDamageTimer = 0.f;
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TLockedToken<CTexture> x4e8_texture;
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TLockedToken<CTexture> x4f4_glowTexture;
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TCachedToken<CGenDescription> x500_contactFxDesc;
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TCachedToken<CGenDescription> x50c_pulseFxDesc;
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std::unique_ptr<CElementGen> x518_contactGen;
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std::unique_ptr<CElementGen> x51c_pulseGen;
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std::unique_ptr<CElementGen> x520_weaponGen;
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CAssetId x524_freezeSteamTxtr;
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CAssetId x528_freezeIceTxtr;
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TToken<CElectricDescription> x52c_visorElectric; // Used to be optional
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TToken<CGenDescription> x538_visorParticle; // Used to be optional
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u16 x544_freezeSfx;
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u16 x546_electricSfx;
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2020-04-20 04:57:50 +00:00
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bool x548_24_ : 1 = false;
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bool x548_25_enableEnergyPulse : 1 = true;
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bool x548_26_firing : 1 = false;
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bool x548_27_texturesLoaded : 1 = false;
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2020-04-11 04:49:02 +00:00
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bool x548_28_drawOwnerFirst : 1;
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2020-04-20 04:57:50 +00:00
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bool x548_29_activePlayerPhazon : 1 = false;
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2019-01-03 03:47:28 +00:00
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struct RenderObjects {
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CColoredStripShader m_beamStrip1;
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CColoredStripShader m_beamStrip2;
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CColoredStripShader m_beamStrip3;
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CColoredStripShader m_beamStrip4;
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2019-01-05 08:34:09 +00:00
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CColoredStripShader m_beamStrip1Sub;
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CColoredStripShader m_beamStrip2Sub;
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CColoredStripShader m_beamStrip3Sub;
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CColoredStripShader m_beamStrip4Sub;
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2019-01-03 03:47:28 +00:00
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CColoredStripShader m_motionBlurStrip;
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RenderObjects(boo::IGraphicsDataFactory::Context& ctx,
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boo::ObjToken<boo::ITexture> tex,
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boo::ObjToken<boo::ITexture> glowTex);
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};
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2020-04-10 01:17:17 +00:00
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std::optional<RenderObjects> m_renderObjs;
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2019-01-03 03:47:28 +00:00
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void SetLightsActive(bool active, CStateManager& mgr);
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void CreatePlasmaLights(u32 sourceId, const CLight& l, CStateManager& mgr);
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void DeletePlasmaLights(CStateManager& mgr);
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void UpdateLights(float expansion, float dt, CStateManager& mgr);
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void UpdateEnergyPulse(float dt);
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2020-04-10 01:17:17 +00:00
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void RenderMotionBlur();
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2019-01-03 03:47:28 +00:00
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void RenderBeam(s32 subdivs, float width, const zeus::CColor& color, s32 flags,
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CColoredStripShader& shader) const;
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float UpdateBeamState(float dt, CStateManager& mgr);
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2019-06-12 02:05:17 +00:00
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void MakeBillboardEffect(const std::optional<TToken<CGenDescription>>& particle,
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const std::optional<TToken<CElectricDescription>>& electric,
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2019-01-03 03:47:28 +00:00
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std::string_view name, CStateManager& mgr);
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void UpdatePlayerEffects(float dt, CStateManager& mgr);
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2016-12-22 19:57:21 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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2019-01-03 03:47:28 +00:00
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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2020-09-27 18:10:07 +00:00
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const PlayerEffectResources& res, bool growingBeam, EProjectileAttrib attribs);
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2017-01-15 03:07:01 +00:00
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2019-08-09 12:45:18 +00:00
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
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void ResetBeam(CStateManager& mgr, bool fullReset) override;
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void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) override;
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void Fire(const zeus::CTransform& xf, CStateManager& mgr, bool b) override;
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void Touch(CActor& other, CStateManager& mgr) override;
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bool CanRenderUnsorted(const CStateManager& mgr) const override;
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2020-04-05 11:54:02 +00:00
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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2020-04-09 17:28:20 +00:00
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void Render(CStateManager& mgr) override;
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2020-10-07 00:44:02 +00:00
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zeus::CColor GetInnerColor() const { return x490_innerColor; }
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zeus::CColor GetOuterColor() const { return x494_outerColor; }
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2020-10-09 03:35:24 +00:00
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bool IsFiring() const { return x548_26_firing; }
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2016-12-22 19:57:21 +00:00
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};
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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