metaforce/Runtime/World/CScriptRipple.hpp

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#pragma once
#include <string_view>
#include "Runtime/World/CEntity.hpp"
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CScriptRipple : public CEntity {
float x34_magnitude;
zeus::CVector3f x38_center;
public:
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CScriptRipple(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, bool, float);
void Accept(IVisitor&) override;
void Think(float, CStateManager&) override {}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
};
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} // namespace metaforce