2016-03-05 00:08:46 +00:00
## URDE
2015-08-22 05:41:10 +00:00
**Status:** Extract Only
2015-09-12 21:47:31 +00:00
2016-01-05 19:17:34 +00:00
### Download
2016-03-08 08:23:22 +00:00
Precompiled builds of the command-line extraction utility (`hecl`) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as *blender* and *yaml* representations.
Everything else is much too experimental to make portable/stable release builds (for now)
2016-01-05 19:17:34 +00:00
2015-09-12 21:47:31 +00:00
### Platform Support
* Windows 7+ (64-bit support only)
* Mac OS X 10.9+
2016-03-08 07:54:44 +00:00
* Linux
2016-03-08 08:08:52 +00:00
* Arch is known to function with [`glx` vendor setup instructions ](https://wiki.archlinux.org/index.php/Category:Graphics ) *(main development/testing OS)*
2016-03-08 08:23:22 +00:00
* **[WIP]** Vulkan loader detection is also integrated into the cmake for Linux
2015-09-12 21:47:31 +00:00
* **[Coming Soon]** FreeBSD
2016-03-08 08:08:52 +00:00
* Much multimedia functionality is in place, but not fully tested
2015-10-12 00:04:11 +00:00
### Build Prerequisites:
* [CMake 3+ ](https://cmake.org )
* [Python 3+ ](https://python.org )
2016-03-12 00:50:32 +00:00
* LLVM development package *(headers and libs)*
2015-10-12 00:04:11 +00:00
* [Specialized Windows Package ](https://www.dropbox.com/s/4u0rckvh3d3tvr1/LLVM-3.7.0-win64.exe )
* [OS X Package ](http://llvm.org/releases/3.7.0/clang+llvm-3.7.0-x86_64-apple-darwin.tar.xz )
2016-03-08 08:08:52 +00:00
* **[Windows]** [Visual Studio 2015 and Windows SDK ](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx )
* **[OS X]** [Xcode Tools ](https://developer.apple.com/xcode/download/ )
* **[Linux]** recent development packages of `udev` , `xorg+xcb` , `xinput` , `glx` , `asound`
2016-03-05 04:48:14 +00:00
### Build Directions (Release)
#### make
```sh
git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
cmake -DCMAKE_BUILD_TYPE=Release ../urde
make
```
#### Visual Studio
Using *Git Shell* with [GitHub for Windows ](https://desktop.github.com/ )
```sh
git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
2016-03-05 05:11:00 +00:00
```
Windows 7/8 users should then run:
```sh
2016-03-05 04:48:14 +00:00
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Release ../urde
```
2016-03-05 05:11:00 +00:00
Windows 10 users should then run:
```sh
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Release ../urde
```
2016-03-05 04:48:14 +00:00
Then open `urde.sln`
2016-03-05 05:11:00 +00:00
#### Xcode
```sh
git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
2016-03-11 01:52:10 +00:00
cmake -G Xcode -DCMAKE_BUILD_TYPE=Release -DLLVM_ROOT_DIR=< path-to-llvm-dev-lib-package > ../urde
2016-03-05 05:11:00 +00:00
```
Then open `urde.xcodeproj`