metaforce/Runtime/Camera/CInterpolationCamera.hpp

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#pragma once
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#include "Runtime/Camera/CGameCamera.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CInterpolationCamera : public CGameCamera {
TUniqueId x188_targetId = kInvalidUniqueId;
float x18c_time = 0.f;
float x190_maxTime = 0.f;
zeus::CTransform x194_;
zeus::CVector3f x1c4_lookPos;
float x1d0_positionSpeed = 0.f;
float x1d4_rotationSpeed = 0.f;
float x1d8_ = 0.f;
bool x1d8_24_sinusoidal : 1;
float x1dc_closeInAngle = M_PIF * 2.f;
bool InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos,
float maxTime, float curTime);
bool InterpolateWithDistance(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
const zeus::CVector3f& lookPos, float positionSpeed, float rotationSpeed, float dt,
float maxTime, float curTime);
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public:
explicit CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Render(CStateManager&) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
void Think(float, CStateManager&) override;
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void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed,
float rotationSpeed, TUniqueId camId, bool sinusoidal, CStateManager& mgr);
void DeactivateInterpCamera(CStateManager&);
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};
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} // namespace urde