2017-03-24 05:30:16 +00:00
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#ifndef __URDE_CINTERPOLATIONCAMERA_HPP__
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#define __URDE_CINTERPOLATIONCAMERA_HPP__
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#include "CGameCamera.hpp"
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namespace urde
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{
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class CInterpolationCamera : public CGameCamera
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{
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2018-06-26 06:58:43 +00:00
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TUniqueId x188_targetId = kInvalidUniqueId;
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float x18c_time = 0.f;
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float x190_maxTime = 0.f;
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zeus::CTransform x194_;
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zeus::CVector3f x1c4_lookPos;
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2018-06-28 01:17:01 +00:00
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float x1d0_positionSpeed = 0.f;
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float x1d4_rotationSpeed = 0.f;
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2018-06-26 06:58:43 +00:00
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float x1d8_ = 0.f;
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2018-06-28 01:17:01 +00:00
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bool x1d8_24_sinusoidal : 1;
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float x1dc_closeInAngle = M_PIF * 2.f;
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bool InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
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const zeus::CVector3f& lookPos, float maxTime, float curTime);
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bool InterpolateWithDistance(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
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const zeus::CVector3f& lookPos, float positionSpeed,
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float rotationSpeed, float dt, float maxTime, float curTime);
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2017-03-24 05:30:16 +00:00
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public:
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CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Render(const CStateManager&) const;
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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void Think(float, CStateManager &);
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2017-10-16 05:26:50 +00:00
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void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos,
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2018-06-28 01:17:01 +00:00
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float maxTime, float positionSpeed, float rotationSpeed,
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TUniqueId camId, bool sinusoidal, CStateManager& mgr);
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2018-06-26 06:58:43 +00:00
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void DeactivateInterpCamera(CStateManager&);
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2017-03-24 05:30:16 +00:00
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};
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}
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#endif // __URDE_CINTERPOLATIONCAMERA_HPP__
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