metaforce/Runtime/World/CScriptActorKeyframe.hpp

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#pragma once
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#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptActorKeyframe : public CEntity {
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private:
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s32 x34_animationId;
float x38_initialLifetime;
float x3c_playbackRate;
float x40_lifetime;
bool x44_24_looping : 1;
bool x44_25_isPassive : 1;
bool x44_26_fadeOut : 1;
bool x44_27_timedLoop : 1;
bool x44_28_playing : 1 = false;
bool x44_29_ : 1 = false;
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public:
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CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager&) override;
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void UpdateEntity(TUniqueId, CStateManager&);
bool IsPassive() const { return x44_25_isPassive; }
void SetIsPassive(bool b) { x44_25_isPassive = b; }
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};
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} // namespace metaforce