metaforce/Runtime/World/CWorldShadow.hpp

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#pragma once
#include "RetroTypes.hpp"
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#include "zeus/CAABox.hpp"
#include "Graphics/Shaders/CWorldShadowShader.hpp"
#define CWORLDSHADOW_FEEDBACK 0
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namespace urde {
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class CStateManager;
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class CWorldShadow {
CWorldShadowShader m_shader;
zeus::CTransform x4_view;
zeus::CTransform x34_model;
float x64_objHalfExtent = 1.f;
zeus::CVector3f x68_objPos = {0.f, 1.f, 0.f};
zeus::CVector3f x74_lightPos;
TAreaId x80_aid;
s32 x84_lightIdx = -1;
bool x88_blurReset = true;
#if CWORLDSHADOW_FEEDBACK
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std::experimental::optional<CTexturedQuadFilter> m_feedback;
#endif
public:
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CWorldShadow(u32 w, u32 h, bool rgba8);
void EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1);
void DisableModelProjectedShadow();
void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx, const zeus::CAABox& aabb,
bool motionBlur, bool lighten);
void ResetBlur();
};
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} // namespace urde