2018-10-07 03:42:33 +00:00
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#pragma once
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2016-02-15 04:00:26 +00:00
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2019-09-28 02:53:03 +00:00
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#include <array>
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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2016-02-15 04:00:26 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CElementGen;
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class CElementGenShaders {
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public:
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enum class EShaderClass { Tex, IndTex, NoTex };
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private:
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestNoZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestNoZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZTest;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveNoZTest;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaZTest;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaNoZTest;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestNoZWriteSub;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestNoZWriteSub;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaZTestSub;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaNoZTestSub;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexNoZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexAdditive;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexNoZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexAdditive;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZTestZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZTestZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZTestNoZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZTestNoZWrite;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZTest;
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static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveNoZTest;
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public:
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static void Initialize();
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static void Shutdown();
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static EShaderClass GetShaderClass(CElementGen& gen);
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen);
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};
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} // namespace urde
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