metaforce/Runtime/Collision/CJointCollisionDescription.hpp

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#pragma once
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#include <string>
#include "Runtime/Character/CSegId.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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struct SJointInfo {
const char* from;
const char* to;
float radius;
float separation;
};
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struct SOBBJointInfo {
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const char* from;
const char* to;
zeus::CVector3f bounds;
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};
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struct SOBBRadiiJointInfo {
const char* from;
const char* to;
float radius;
};
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struct SSphereJointInfo {
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const char* name;
float radius;
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};
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class CJointCollisionDescription {
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public:
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enum class ECollisionType {
Sphere,
SphereSubdivide,
AABox,
OBBAutoSize,
OBB,
};
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enum class EOrientationType { Zero, One };
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private:
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ECollisionType x0_colType;
EOrientationType x4_orientType;
CSegId x8_pivotId;
CSegId x9_nextId;
zeus::CVector3f xc_bounds;
zeus::CVector3f x18_pivotPoint;
float x24_radius;
float x28_maxSeparation;
std::string x2c_name;
TUniqueId x3c_actorId = kInvalidUniqueId;
float x40_mass;
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public:
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CJointCollisionDescription(ECollisionType, CSegId, CSegId, const zeus::CVector3f&, const zeus::CVector3f&, float,
float, EOrientationType, std::string_view, float);
static CJointCollisionDescription SphereSubdivideCollision(CSegId pivotId, CSegId nextId, float radius,
float maxSeparation, EOrientationType orientType,
std::string_view name, float mass);
static CJointCollisionDescription SphereCollision(CSegId pivotId, float radius, std::string_view name, float mass);
static CJointCollisionDescription AABoxCollision(CSegId pivotId, const zeus::CVector3f& bounds, std::string_view name,
float mass);
static CJointCollisionDescription OBBAutoSizeCollision(CSegId pivotId, CSegId nextId, const zeus::CVector3f& bounds,
EOrientationType orientType, std::string_view, float mass);
static CJointCollisionDescription OBBCollision(CSegId pivotId, const zeus::CVector3f& bounds,
const zeus::CVector3f& pivotPoint, std::string_view name, float mass);
std::string_view GetName() const { return x2c_name; }
TUniqueId GetCollisionActorId() const { return x3c_actorId; }
void SetCollisionActorId(TUniqueId id) { x3c_actorId = id; }
const zeus::CVector3f& GetBounds() const { return xc_bounds; }
float GetRadius() const { return x24_radius; }
float GetMaxSeparation() const { return x28_maxSeparation; }
EOrientationType GetOrientationType() const { return x4_orientType; }
float GetMass() const { return x40_mass; }
const zeus::CVector3f& GetPivotPoint() const { return x18_pivotPoint; }
ECollisionType GetType() const { return x0_colType; }
CSegId GetNextId() const { return x9_nextId; }
CSegId GetPivotId() const { return x8_pivotId; }
void ScaleAllBounds(const zeus::CVector3f& scale);
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};
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} // namespace urde