metaforce/Runtime/MP1/World/CFlaahgraProjectile.hpp

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#pragma once
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#include "Runtime/Weapon/CEnergyProjectile.hpp"
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namespace metaforce::MP1 {
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class CFlaahgraProjectile : public CEnergyProjectile {
bool x3d8_bigStrike;
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public:
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DEFINE_ENTITY
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CFlaahgraProjectile(bool bigStrike, const TToken<CWeaponDescription>& desc, const zeus::CTransform& xf,
const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager &mgr) override;
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};
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} // namespace metaforce::MP1