metaforce/Runtime/MP1/World/CShockWave.hpp

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#pragma once
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/Particle/CElementGen.hpp"
namespace urde::MP1 {
struct SShockWaveData {
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private:
u32 x0_ = 8;
CAssetId x4_particleDesc;
CDamageInfo x8_damageInfo;
float x24_ = 0.f;
float x28_ = 0.5f;
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float x2c_;
float x30_ = 0.f;
CAssetId x34_weaponDesc;
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u16 x38_electrocuteSfx;
public:
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SShockWaveData(CAssetId part, const CDamageInfo& dInfo, float x2c, CAssetId weapon, u16 sfx)
: x4_particleDesc(part), x8_damageInfo(dInfo), x2c_(x2c), x34_weaponDesc(weapon), x38_electrocuteSfx(sfx) {}
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[[nodiscard]] CAssetId GetParticleDescId() const { return x4_particleDesc; }
[[nodiscard]] const CDamageInfo& GetDamageInfo() const { return x8_damageInfo; }
[[nodiscard]] float GetX24() const { return x24_; }
[[nodiscard]] float GetX28() const { return x28_; }
[[nodiscard]] float GetX2C() const { return x2c_; }
[[nodiscard]] float GetX30() const { return x30_; }
[[nodiscard]] CAssetId GetWeaponDescId() const { return x34_weaponDesc; }
[[nodiscard]] u16 GetElectrocuteSfx() const { return x38_electrocuteSfx; }
};
class CShockWave : public CActor {
private:
TUniqueId xe8_id1;
CDamageInfo xec_damageInfo;
TToken<CGenDescription> x108_elementGenDesc;
std::unique_ptr<CElementGen> x110_elementGen;
SShockWaveData x114_data;
float x150_;
float x154_;
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float x158_activeTime = 0.f;
float x15c_minActiveTime;
float x160_knockback;
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float x164_timeSinceHitPlayerInAir = 0.f;
float x168_timeSinceHitPlayer = 0.f;
bool x16c_hitPlayerInAir = false;
bool x16d_hitPlayer = false;
rstl::reserved_vector<TUniqueId, 1024> x170_hitIds;
std::optional<TToken<CElectricDescription>> x974_electricDesc;
TUniqueId x980_id2 = kInvalidUniqueId;
public:
CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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TUniqueId parent, const SShockWaveData& data, float minActiveTime, float knockback);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
void Render(CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& actor, CStateManager& mgr) override;
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private:
[[nodiscard]] bool IsHit(TUniqueId id) const;
};
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} // namespace urde::MP1