metaforce/Editor/SplashScreen.hpp

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#ifndef RUDE_SPLASH_SCREEN_HPP
#define RUDE_SPLASH_SCREEN_HPP
#include <Specter/View.hpp>
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#include <Specter/ModalWindow.hpp>
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#include <Specter/MultiLineTextView.hpp>
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#include <Specter/FileBrowser.hpp>
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#include "ViewManager.hpp"
namespace RUDE
{
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class SplashScreen : public Specter::ModalWindow
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{
ViewManager& m_vm;
Zeus::CColor m_textColor;
Zeus::CColor m_textColorClear;
std::unique_ptr<Specter::TextView> m_title;
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std::unique_ptr<Specter::MultiLineTextView> m_buildInfo;
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Specter::ViewChild<std::unique_ptr<Specter::Button>> m_newButt;
Specter::ViewChild<std::unique_ptr<Specter::Button>> m_openButt;
Specter::ViewChild<std::unique_ptr<Specter::Button>> m_extractButt;
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Specter::ViewChild<std::unique_ptr<Specter::FileBrowser>> m_fileBrowser;
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struct NewProjBinding : Specter::IButtonBinding
{
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SplashScreen& m_splash;
NewProjBinding(SplashScreen& splash) : m_splash(splash) {}
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const char* name() const {return "New Project";}
const char* help() const {return "Creates an empty project at selected path";}
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void activated(const boo::SWindowCoord& coord)
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{
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m_splash.m_fileBrowser.m_view.reset(new Specter::FileBrowser(m_splash.rootView().viewRes(), m_splash, "New Project"));
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m_splash.updateSize();
m_splash.m_newButt.mouseLeave(coord);
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}
} m_newProjBind;
struct OpenProjBinding : Specter::IButtonBinding
{
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SplashScreen& m_splash;
OpenProjBinding(SplashScreen& splash) : m_splash(splash) {}
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const char* name() const {return "Open Project";}
const char* help() const {return "Opens an existing project at selected path";}
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void activated(const boo::SWindowCoord& coord)
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{
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m_splash.m_fileBrowser.m_view.reset(new Specter::FileBrowser(m_splash.rootView().viewRes(), m_splash, "Open Project"));
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m_splash.updateSize();
m_splash.m_openButt.mouseLeave(coord);
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}
} m_openProjBind;
struct ExtractProjBinding : Specter::IButtonBinding
{
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SplashScreen& m_splash;
ExtractProjBinding(SplashScreen& splash) : m_splash(splash) {}
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const char* name() const {return "Extract Game";}
const char* help() const {return "Extracts game image as project at selected path";}
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void activated(const boo::SWindowCoord& coord)
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{
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m_splash.m_fileBrowser.m_view.reset(new Specter::FileBrowser(m_splash.rootView().viewRes(), m_splash, "Extract Game"));
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m_splash.updateSize();
m_splash.m_extractButt.mouseLeave(coord);
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}
} m_extractProjBind;
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public:
SplashScreen(ViewManager& vm, Specter::ViewResources& res);
void think();
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void updateContentOpacity(float opacity);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
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void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
void touchDown(const boo::STouchCoord&, uintptr_t);
void touchUp(const boo::STouchCoord&, uintptr_t);
void touchMove(const boo::STouchCoord&, uintptr_t);
void charKeyDown(unsigned long, boo::EModifierKey, bool);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}
#endif // RUDE_SPLASH_SCREEN_HPP