metaforce/Runtime/World/CFluidPlaneManager.hpp

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#ifndef __URDE_CFLUIDPLANEMANAGER_HPP__
#define __URDE_CFLUIDPLANEMANAGER_HPP__
#include "RetroTypes.hpp"
#include "CRippleManager.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde
{
enum class EFluidType
{
NormalWater,
PoisonWater,
Lava,
PhazonFluid,
Four,
ThickLava
};
class CStateManager;
class CScriptWater;
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class CFluidPlaneManager
{
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class CSplashRecord
{
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float x0_time = 0.f;
TUniqueId x4_id;
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public:
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CSplashRecord(float time, TUniqueId id) : x0_time(time), x4_id(id) {}
void SetTime(float t) { x0_time = t; }
float GetTime() const { return x0_time; }
void SetUniqueId(TUniqueId id) { x4_id = id; }
TUniqueId GetUniqueId() const { return x4_id; }
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};
CRippleManager x0_rippleManager;
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rstl::reserved_vector<CSplashRecord, 32> x18_splashes;
float x11c_uvT = 0.f;
bool x120_ = false;
bool x121_ = false;
class CFluidProfile
{
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float x0_ = 0.f;
float x4_ = 0.f;
float x8_ = 0.f;
float xc_ = 0.f;
float x10_ = 0.f;
public:
void Clear();
};
static CFluidProfile sProfile;
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static void SetupRippleMap();
public:
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static u8 RippleValues[64][64];
static u8 RippleMins[64];
static u8 RippleMaxs[64];
static boo::ObjToken<boo::ITextureS> RippleMapTex;
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CFluidPlaneManager();
void StartFrame(bool);
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void EndFrame() { x121_ = false; }
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void Update(float dt);
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float GetUVT() const { return x11c_uvT; }
float GetLastRippleDeltaTime(TUniqueId rippler) const;
float GetLastSplashDeltaTime(TUniqueId splasher) const;
void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const zeus::CVector3f& pos, float factor, bool sfx);
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rstl::reserved_vector<CSplashRecord, 32>& SplashRecords() { return x18_splashes; }
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const CRippleManager& GetRippleManager() const { return x0_rippleManager; }
CRippleManager& RippleManager() { return x0_rippleManager; }
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};
}
#endif // __URDE_CFLUIDPLANEMANAGER_HPP__