metaforce/Runtime/Collision/CMetroidAreaCollider.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
#include "CAreaOctTree.hpp"
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namespace urde
{
class CCollisionInfoList;
class CCollisionInfo;
class CMaterialList;
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class CAABoxAreaCache
{
friend class CMetroidAreaCollider;
const zeus::CAABox& x0_aabb;
const zeus::CPlane* x4_planes;
const CMaterialFilter& x8_filter;
const CMaterialList& xc_material;
CCollisionInfoList& x10_collisionList;
zeus::CVector3f x14_center;
zeus::CVector3f x20_halfExtent;
public:
CAABoxAreaCache(const zeus::CAABox& aabb, const zeus::CPlane* pl, const CMaterialFilter& filter,
const CMaterialList& material, CCollisionInfoList& collisionList);
};
class CBooleanAABoxAreaCache
{
friend class CMetroidAreaCollider;
const zeus::CAABox& x0_aabb;
const CMaterialFilter& x4_filter;
zeus::CVector3f x8_center;
zeus::CVector3f x14_halfExtent;
public:
CBooleanAABoxAreaCache(const zeus::CAABox& aabb, const CMaterialFilter& filter);
};
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class CSphereAreaCache
{
friend class CMetroidAreaCollider;
const zeus::CAABox& x0_aabb;
const zeus::CSphere& x4_sphere;
const CMaterialFilter& x8_filter;
const CMaterialList& xc_material;
CCollisionInfoList& x10_collisionList;
public:
CSphereAreaCache(const zeus::CAABox& aabb, const zeus::CSphere& sphere, const CMaterialFilter& filter,
const CMaterialList& material, CCollisionInfoList& collisionList);
};
class CBooleanSphereAreaCache
{
friend class CMetroidAreaCollider;
const zeus::CAABox& x0_aabb;
const zeus::CSphere& x4_sphere;
const CMaterialFilter& x8_filter;
public:
CBooleanSphereAreaCache(const zeus::CAABox& aabb, const zeus::CSphere& sphere,
const CMaterialFilter& filter);
};
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struct SBoxEdge
{
zeus::CLineSeg x0_seg;
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zeus::CVector3d x28_start;
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zeus::CVector3d x40_end;
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zeus::CVector3d x58_delta;
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zeus::CVector3d x70_coDir;
double x88_dirCoDirDot;
SBoxEdge(const zeus::CAABox& aabb, int idx, const zeus::CVector3f& dir);
};
class CMovingAABoxComponents
{
friend class CMetroidAreaCollider;
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friend class CCollidableOBBTree;
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rstl::reserved_vector<SBoxEdge, 12> x0_edges;
rstl::reserved_vector<u32, 8> x6c4_vertIdxs;
zeus::CAABox x6e8_aabb;
public:
CMovingAABoxComponents(const zeus::CAABox& aabb, const zeus::CVector3f& dir);
};
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class CMetroidAreaCollider
{
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friend class CCollidableOBBTree;
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static u32 g_CalledClip;
static u32 g_RejectedByClip;
static u32 g_TrianglesProcessed;
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static u32 g_DupTrianglesProcessed;
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static u16 g_DupPrimitiveCheckCount;
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static u16 g_DupVertexList[0x5000];
static u16 g_DupEdgeList[0xC000];
static u16 g_DupTriangleList[0x4000];
static bool AABoxCollisionCheckBoolean_Internal(const CAreaOctTree::Node& node,
const CBooleanAABoxAreaCache& cache);
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static bool AABoxCollisionCheck_Internal(const CAreaOctTree::Node& node,
const CAABoxAreaCache& cache);
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static bool SphereCollisionCheckBoolean_Internal(const CAreaOctTree::Node& node,
const CBooleanSphereAreaCache& cache);
static bool SphereCollisionCheck_Internal(const CAreaOctTree::Node& node,
const CSphereAreaCache& cache);
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static bool MovingAABoxCollisionCheck_BoxVertexTri(const CCollisionSurface& surf, const zeus::CAABox& aabb,
const rstl::reserved_vector<u32, 8>& vertIndices,
const zeus::CVector3f& dir, double& d,
zeus::CVector3f& normal, zeus::CVector3f& point);
static bool MovingAABoxCollisionCheck_TriVertexBox(const zeus::CVector3f& vert, const zeus::CAABox& aabb,
const zeus::CVector3f& dir, double& d,
zeus::CVector3f& normal, zeus::CVector3f& point);
static bool MovingAABoxCollisionCheck_Edge(const zeus::CVector3f& ev0, const zeus::CVector3f& ev1,
const rstl::reserved_vector<SBoxEdge, 12>& edges,
const zeus::CVector3f& dir, double& d,
zeus::CVector3f& normal, zeus::CVector3f& point);
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public:
class COctreeLeafCache
{
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friend class CMetroidAreaCollider;
const CAreaOctTree& x0_octTree;
rstl::reserved_vector<CAreaOctTree::Node, 64> x4_nodeCache;
bool x908_24_overflow : 1;
public:
COctreeLeafCache(const CAreaOctTree& octTree);
void AddLeaf(const CAreaOctTree::Node& node);
u32 GetNumLeaves() const { return x4_nodeCache.size(); }
bool HasCacheOverflowed() const { return x908_24_overflow; }
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const CAreaOctTree& GetOctTree() const { return x0_octTree; }
rstl::reserved_vector<CAreaOctTree::Node, 64>::iterator begin() { return x4_nodeCache.begin(); }
rstl::reserved_vector<CAreaOctTree::Node, 64>::iterator end() { return x4_nodeCache.end(); }
};
static void BuildOctreeLeafCache(const CAreaOctTree::Node& root, const zeus::CAABox& aabb,
CMetroidAreaCollider::COctreeLeafCache& cache);
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static bool ConvexPolyCollision(const zeus::CPlane* planes, const zeus::CVector3f* verts,
zeus::CAABox& aabb);
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static bool AABoxCollisionCheckBoolean_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
const CMaterialFilter& filter);
static bool AABoxCollisionCheckBoolean(const CAreaOctTree& octTree, const zeus::CAABox& aabb,
const CMaterialFilter& filter);
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static bool SphereCollisionCheckBoolean_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
const zeus::CSphere& sphere, const CMaterialFilter& filter);
static bool SphereCollisionCheckBoolean(const CAreaOctTree& octTree, const zeus::CAABox& aabb,
const zeus::CSphere& sphere, const CMaterialFilter& filter);
static bool AABoxCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
const CMaterialFilter& filter, const CMaterialList& matList,
CCollisionInfoList& list);
static bool AABoxCollisionCheck(const CAreaOctTree& octTree, const zeus::CAABox& aabb,
const CMaterialFilter& filter, const CMaterialList& matList,
CCollisionInfoList& list);
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static bool SphereCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
const zeus::CSphere& sphere, const CMaterialList& matList,
const CMaterialFilter& filter, CCollisionInfoList& list);
static bool SphereCollisionCheck(const CAreaOctTree& octTree, const zeus::CAABox& aabb,
const zeus::CSphere& sphere, const CMaterialList& matList,
const CMaterialFilter& filter, CCollisionInfoList& list);
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static bool MovingAABoxCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& dir, float mag, CCollisionInfo& infoOut,
double& dOut);
static bool MovingSphereCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
const zeus::CSphere& sphere,
const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& dir, float mag, CCollisionInfo& infoOut,
double& dOut);
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static void ResetInternalCounters();
};
class CAreaCollisionCache
{
zeus::CAABox x0_aabb;
rstl::reserved_vector<CMetroidAreaCollider::COctreeLeafCache, 3> x18_leafCaches;
union
{
struct
{
bool x1b40_24_leafOverflow : 1;
bool x1b40_25_cacheOverflow : 1;
};
u32 _dummy = 0;
};
public:
CAreaCollisionCache(const zeus::CAABox& aabb) : x0_aabb(aabb) {}
void ClearCache();
const zeus::CAABox& GetCacheBounds() const { return x0_aabb; }
void SetCacheBounds(const zeus::CAABox& aabb) { x0_aabb = aabb; }
void AddOctreeLeafCache(const CMetroidAreaCollider::COctreeLeafCache& leafCache);
u32 GetNumCaches() const { return x18_leafCaches.size(); }
const CMetroidAreaCollider::COctreeLeafCache& GetOctreeLeafCache(int idx) { return x18_leafCaches[idx]; }
bool HasCacheOverflowed() const { return x1b40_24_leafOverflow; }
rstl::reserved_vector<CMetroidAreaCollider::COctreeLeafCache, 3>::iterator begin() { return x18_leafCaches.begin(); }
rstl::reserved_vector<CMetroidAreaCollider::COctreeLeafCache, 3>::iterator end() { return x18_leafCaches.end(); }
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};
}