metaforce/Runtime/World/CScriptGrapplePoint.hpp

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#pragma once
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#include <string_view>
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CGrappleParameters.hpp"
#include <zeus/CAABox.hpp>
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namespace urde {
class CScriptGrapplePoint : public CActor {
zeus::CAABox xe8_touchBounds;
CGrappleParameters x100_parameters;
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public:
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CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& transform,
bool active, const CGrappleParameters& params);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }
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};
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} // namespace urde