metaforce/Runtime/GuiSys/CGuiModel.hpp

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#pragma once
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#include "CGuiWidget.hpp"
#include "CToken.hpp"
#include "Graphics/CModel.hpp"
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namespace urde {
class CSimplePool;
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class CGuiModel : public CGuiWidget {
TLockedToken<CModel> xb8_model;
CAssetId xc8_modelId;
u32 xcc_lightMask;
public:
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CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag);
FourCC GetWidgetTypeID() const { return FOURCC('MODL'); }
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std::vector<CAssetId> GetModelAssets() const { return {xc8_modelId}; }
const TLockedToken<CModel>& GetModel() const { return xb8_model; }
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bool GetIsFinishedLoadingWidgetSpecific() const;
void Touch() const;
void Draw(const CGuiWidgetDrawParms& parms) const;
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bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};
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} // namespace urde