metaforce/Runtime/Weapon/CBurstFire.hpp

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#pragma once
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#include <array>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/rstl.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
class CStateManager;
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struct SBurst {
s32 x0_randomSelectionWeight;
std::array<s32, 8> x4_shotAngles;
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float x24_timeToNextShot;
float x28_timeToNextShotVariance;
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};
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class CBurstFire {
s32 x0_burstType = -1;
s32 x4_angleIdx = -1;
float x8_timeToNextShot = 0.f;
s32 xc_firstBurstIdx = 0;
s32 x10_firstBurstCounter;
bool x14_24_shouldFire : 1 = false;
bool x14_25_avoidAccuracy : 1 = false;
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const SBurst* x18_curBursts = nullptr;
rstl::reserved_vector<const SBurst*, 16> x1c_burstDefs;
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public:
CBurstFire(const SBurst* const* burstDefs, s32 firstBurstCount);
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void SetAvoidAccuracy(bool b) { x14_25_avoidAccuracy = b; }
void SetBurstType(s32 type) { x0_burstType = type; }
void SetTimeToNextShot(float t) { x8_timeToNextShot = t; }
float GetTimeToNextShot() const { return x8_timeToNextShot; }
s32 GetBurstType() const { return x0_burstType; }
void Start(CStateManager& mgr);
void Update(CStateManager& mgr, float dt);
zeus::CVector3f GetError(float xMag, float zMag) const;
zeus::CVector3f GetDistanceCompensatedError(float dist, float maxErrDist) const;
float GetMaxXError() const;
float GetMaxZError() const;
void SetFirstBurstIndex(s32 idx) { xc_firstBurstIdx = idx; }
bool ShouldFire() const { return x14_24_shouldFire; }
bool IsBurstSet() const { return x18_curBursts != nullptr; }
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};
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} // namespace urde