metaforce/Runtime/Collision/CCollisionActor.hpp

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#pragma once
#include "World/CPhysicsActor.hpp"
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#include "World/CHealthInfo.hpp"
#include "World/CDamageVulnerability.hpp"
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namespace urde {
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class CCollidableSphere;
class CCollidableOBBTreeGroup;
class CCollidableOBBTreeGroupContainer;
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class CCollisionActor : public CPhysicsActor {
enum class EPrimitiveType { OBBTreeGroup, AABox, Sphere };
EPrimitiveType x258_primitiveType;
TUniqueId x25c_owner;
zeus::CVector3f x260_boxSize;
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zeus::CVector3f x26c_center;
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std::unique_ptr<CCollidableOBBTreeGroupContainer> x278_obbContainer;
std::unique_ptr<CCollidableOBBTreeGroup> x27c_obbTreeGroupPrimitive;
std::unique_ptr<CCollidableAABox> x280_aaboxPrimitive;
std::unique_ptr<CCollidableSphere> x284_spherePrimitive;
float x288_sphereRadius;
CHealthInfo x28c_healthInfo = CHealthInfo(0.f);
CDamageVulnerability x294_damageVuln = CDamageVulnerability::NormalVulnerabilty();
TUniqueId x2fc_lastTouched = kInvalidUniqueId;
EWeaponCollisionResponseTypes x300_responseType = EWeaponCollisionResponseTypes::EnemyNormal;
zeus::CVector3f x304_extendedTouchBounds = zeus::skZero3f;
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public:
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CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, bool, float,
std::string_view name);
CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, bool, float, std::string_view name);
CCollisionActor(TUniqueId, TAreaId, TUniqueId, bool, float, float, std::string_view name);
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void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
CHealthInfo* HealthInfo(CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const;
void OnScanStateChanged(EScanState, CStateManager&);
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void Touch(CActor&, CStateManager&);
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
const CCollisionPrimitive* GetCollisionPrimitive() const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; }
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zeus::CTransform GetPrimitiveTransform() const;
std::optional<zeus::CAABox> GetTouchBounds() const;
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void SetDamageVulnerability(const CDamageVulnerability& vuln);
const zeus::CVector3f& GetBoxSize() const { return x260_boxSize; }
TUniqueId GetOwnerId() const { return x25c_owner; }
TUniqueId GetLastTouchedObject() const { return x2fc_lastTouched; }
zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
void SetExtendedTouchBounds(const zeus::CVector3f& boundExt) { x304_extendedTouchBounds = boundExt; }
float GetSphereRadius() const { return x288_sphereRadius; }
};
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} // namespace urde