metaforce/Runtime/Graphics/Shaders/CLineRendererShadersGLSL.cpp

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#include "CLineRendererShaders.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include "hecl/VertexBufferPool.hpp"
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namespace urde
{
static const char* VS_GLSL_TEX =
"#version 330\n"
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BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"layout(location=1) in vec4 colorIn;\n"
"layout(location=2) in vec4 uvIn;\n"
"\n"
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"UBINDING0 uniform LineUniform\n"
"{\n"
" vec4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"\n"
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"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
" vtf.uv = uvIn.xy;\n"
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" gl_Position = FLIPFROMGL(posIn);\n"
"}\n";
static const char* FS_GLSL_TEX =
"#version 330\n"
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BOO_GLSL_BINDING_HEAD
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D tex;\n"
"void main()\n"
"{\n"
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" colorOut = vtf.color * texture(tex, vtf.uv);\n"
"}\n";
static const char* VS_GLSL_NOTEX =
"#version 330\n"
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BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"layout(location=1) in vec4 colorIn;\n"
"\n"
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"UBINDING0 uniform LineUniform\n"
"{\n"
" vec4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
"};\n"
"\n"
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"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
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" gl_Position = FLIPFROMGL(posIn);\n"
"}\n";
static const char* FS_GLSL_NOTEX =
"#version 330\n"
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BOO_GLSL_BINDING_HEAD
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
"};\n"
"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"
"{\n"
" colorOut = vtf.color;\n"
"}\n";
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struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CLineRenderer& renderer,
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
const boo::ObjToken<boo::ITexture>& texture)
{
boo::ObjToken<boo::IVertexFormat> vtxFmt;
int texCount = 0;
boo::ObjToken<boo::ITexture> textures[1];
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
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renderer.m_uniformBuf.getBufferInfo();
if (texture)
{
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vbufInfo = renderer.m_vertBufTex.getBufferInfo();
textures[0] = texture;
texCount = 1;
const boo::VertexElementDescriptor TexFmtTex[] =
{
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::UV4}
};
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vtxFmt = ctx.newVertexFormat(3, TexFmtTex, vbufInfo.second);
}
else
{
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vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color}
};
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vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex, vbufInfo.second);
}
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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size_t ubufOffs[] = {size_t(ubufInfo.second)};
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size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, vbufInfo.first.get(),
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nullptr, nullptr, 1, uniforms, stages,
ubufOffs, ubufSizes, texCount, textures,
nullptr, nullptr, vbufInfo.second);
}
};
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CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::GLDataFactory::Context& ctx)
{
static const char* UniNames[] = {"LineUniform"};
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static const char* TexNames[] = {"tex"};
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m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
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m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
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m_texAlphaZ = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
m_texAdditiveZ = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
m_noTexAlphaZ = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
m_noTexAdditiveZ = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
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return new struct OGLLineDataBindingFactory;
}
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#if BOO_HAS_VULKAN
struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
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void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
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const boo::ObjToken<boo::IShaderPipeline>& pipeline,
const boo::ObjToken<boo::ITexture>& texture)
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{
int texCount = 0;
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boo::ObjToken<boo::ITexture> textures[1];
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std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
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renderer.m_uniformBuf.getBufferInfo();
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if (texture)
{
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vbufInfo = renderer.m_vertBufTex.getBufferInfo();
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textures[0] = texture;
texCount = 1;
}
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else
{
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
}
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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size_t ubufOffs[] = {size_t(ubufInfo.second)};
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size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
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renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first.get(),
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nullptr, nullptr, 1, uniforms,
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stages, ubufOffs, ubufSizes, texCount, textures,
nullptr, nullptr, vbufInfo.second);
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}
};
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CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
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{
static const boo::VertexElementDescriptor VtxFmtTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
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m_texVtxFmt = ctx.newVertexFormat(3, VtxFmtTex);
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static const boo::VertexElementDescriptor VtxFmtNoTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color}
};
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m_noTexVtxFmt = ctx.newVertexFormat(2, VtxFmtNoTex);
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m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
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m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
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m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
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m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
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m_texAlphaZ = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
m_texAdditiveZ = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
m_noTexAlphaZ = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
m_noTexAdditiveZ = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
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return new struct VulkanLineDataBindingFactory;
}
#endif
}