metaforce/Runtime/MP1/World/CFireFlea.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CPatterned.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde::MP1 {
class CFireFlea : public CPatterned {
class CDeathCameraEffect : public CEntity {
u32 x34_ = 13;
u32 x38_ = 5;
u32 x3c_ = 60;
u32 x40_ = 190;
u32 x44_ = 0;
public:
static zeus::CColor sCurrentFadeColor;
CDeathCameraEffect(TUniqueId, TAreaId, std::string_view);
void Accept(IVisitor&) override;
void PreThink(float, CStateManager&) override;
void Think(float, CStateManager&) override;
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};
float x568_ = 1.f;
float x56c_;
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rstl::reserved_vector<TUniqueId, 1024> x570_nearList;
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zeus::CVector3f xd74_;
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zeus::CVector3f xd80_targetPos;
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CPathFindSearch xd8c_pathFind;
static s32 sLightIdx;
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zeus::CVector3f FindSafeRoute(CStateManager& mgr, const zeus::CVector3f& forward);
bool CheckNearWater(const CStateManager&, const zeus::CVector3f& dir);
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public:
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DEFINE_PATTERNED(FireFlea)
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CFireFlea(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const CPatternedInfo&, float);
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void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Dead(CStateManager&, EStateMsg msg, float dt) override;
bool Delay(CStateManager&, float arg) override;
bool InPosition(CStateManager& mgr, float dt) override;
bool HearShot(CStateManager&, float) override;
void TargetPatrol(CStateManager&, EStateMsg, float) override;
void Patrol(CStateManager&, EStateMsg, float) override;
void Flee(CStateManager&, EStateMsg, float) override;
CPathFindSearch* GetSearchPath() override { return &xd8c_pathFind; }
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};
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} // namespace urde::MP1