metaforce/Runtime/MP1/MP1.hpp

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#ifndef __PSHAG_MP1_HPP__
#define __PSHAG_MP1_HPP__
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#include <boo/boo.hpp>
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#include "CMemory.hpp"
#include "CTweaks.hpp"
#include "CPlayMovie.hpp"
#include "IOStreams.hpp"
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namespace urde
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{
class CStopwatch;
namespace MP1
{
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enum class EGameplayResult
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{
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None,
Win,
Lose,
Playing
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};
class WindowCallback : public boo::IWindowCallback
{
};
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class CMain : public boo::IApplicationCallback
{
boo::IWindow* mainWindow;
int appMain(boo::IApplication* app);
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void appQuitting(boo::IApplication*)
{ xe8_b24_finished = true; }
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void appFilesOpen(boo::IApplication*, const std::vector<std::string>& paths)
{
fprintf(stderr, "OPENING: ");
for (const std::string& path : paths)
fprintf(stderr, "%s ", path.c_str());
fprintf(stderr, "\n");
}
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CMemorySys x6c_memSys;
CTweaks x70_tweaks;
EGameplayResult xe4_gameplayResult;
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bool xe8_b24_finished = false;
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public:
CMain();
void RegisterResourceTweaks();
void ResetGameState();
void StreamNewGameState(CInputStream&);
void CheckTweakManagerDebugOptions() {}
void AddWorldPaks();
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int RsMain(int argc, const boo::SystemChar* argv[]);
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bool CheckReset();
bool CheckTerminate() {return false;}
void DrawDebugMetrics(double, CStopwatch&) {}
void DoPredrawMetrics() {}
void FillInAssetIDs();
void LoadAudio();
void ShutdownSubsystems();
void InitializeSubsystems();
EGameplayResult GetGameplayResult() const {return xe4_gameplayResult;}
void SetGameplayResult(EGameplayResult wl) {xe4_gameplayResult = wl;}
};
extern CMain* g_main;
}
}
#endif // __PSHAG_MP1_HPP__