metaforce/Runtime/GuiSys/CGuiWidget.hpp

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#ifndef __URDE_CGUIWIDGET_HPP__
#define __URDE_CGUIWIDGET_HPP__
#include "IOStreams.hpp"
#include "CGuiObject.hpp"
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#include "CGuiFunctionDef.hpp"
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#include "zeus/CColor.hpp"
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namespace urde
{
class CGuiAnimBase;
class CGuiFrame;
class CGuiMessage;
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class CGuiAnimController;
class CGuiLogicalEventTrigger;
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enum class EGuiAnimBehListID
{
};
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enum class ETraversalMode
{
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Recursive = 1,
NonRecursive = 2
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};
enum class EGuiAnimInitMode
{
};
enum class EGuiTextureClampModeHorz
{
};
enum class EGuiTextureClampModeVert
{
};
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class CGuiWidget : public CGuiObject
{
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friend class CGuiFrame;
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public:
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enum class EGuiModelDrawFlags
{
Two = 2
};
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struct CGuiWidgetParms
{
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CGuiFrame* x0_frame;
bool x4_a;
s16 x6_selfId;
s16 x8_parentId;
bool xa_d;
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bool xb_defaultActive;
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bool xc_f;
bool xd_g;
bool xe_h;
zeus::CColor x10_color;
EGuiModelDrawFlags x14_drawFlags;
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CGuiWidgetParms(CGuiFrame* frame, bool a, s16 selfId, s16 parentId, bool d, bool defaultActive,
bool f, const zeus::CColor& color, EGuiModelDrawFlags drawFlags, bool g, bool h)
: x0_frame(frame), x4_a(a), x6_selfId(selfId), x8_parentId(parentId), xa_d(d),
xb_defaultActive(defaultActive), xc_f(f), xd_g(g), xe_h(h), x10_color(color),
x14_drawFlags(drawFlags) {}
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};
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static void LoadWidgetFnMap();
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virtual FourCC GetWidgetTypeID() const {return hecl::FOURCC('BWIG');}
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private:
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s16 x7c_selfId;
s16 x7e_parentId;
zeus::CTransform x80_transform;
std::unique_ptr<CGuiAnimController> xb0_animController;
zeus::CColor xb4_ = zeus::CColor::skWhite;
zeus::CColor xb8_ = zeus::CColor::skClear;
zeus::CColor xbc_color;
zeus::CColor xc0_color2;
EGuiModelDrawFlags xc4_drawFlags;
CGuiFrame* xc8_frame;
std::unordered_map<int, std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>> xcc_functionMap;
u32 xe4_ = 0;
u32 xe8_ = 0;
u32 xec_ = 0;
u32 xf0_ = 0;
s16 xf4_workerId = -1;
bool xf6_24_pg : 1;
bool xf6_25_pd : 1;
bool xf6_26_isActive : 1;
bool xf6_27_ : 1;
bool xf6_28_ : 1;
bool xf6_29_pf : 1;
bool xf6_30_ : 1;
bool xf6_31_ : 1;
bool xf7_24_ : 1;
bool xf7_25_ : 1;
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public:
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CGuiWidget(const CGuiWidgetParms& parms);
static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool);
static CGuiWidget* Create(CGuiFrame* frame, CInputStream& in, bool);
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virtual bool Message(const CGuiMessage& msg);
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virtual void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseMessages(CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms);
virtual void GetTextureAssets() const;
virtual void GetModelAssets() const;
virtual void GetFontAssets() const;
virtual void GetKFAMAssets() const;
virtual void Initialize();
virtual void Touch() const;
virtual void GetIsVisible() const;
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virtual bool GetIsActive() const;
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virtual void TextSupport();
virtual void GetTextSupport() const;
virtual void ModifyRGBA(CGuiWidget* widget);
virtual void AddAnim(EGuiAnimBehListID, CGuiAnimBase*);
virtual void AddChildWidget(CGuiWidget* widget, bool, bool);
virtual void RemoveChildWidget(CGuiWidget* widget, bool);
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virtual bool AddWorkerWidget(CGuiWidget* worker);
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virtual void GetFinishedLoadingWidgetSpecific() const;
virtual void OnVisible();
virtual void OnInvisible();
virtual void OnActivate(bool);
virtual void OnDeActivate();
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virtual bool DoRegisterEventHandler();
virtual bool DoUnregisterEventHandler();
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void AddFunctionDef(u32, CGuiFunctionDef* def);
void FindFunctionDefList(int);
zeus::CVector3f GetIdlePosition() const;
void SetIdlePosition(const zeus::CVector3f& pos);
void ReapplyXform();
void SetIsVisible(bool);
void SetIsActive(bool, bool);
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void EnsureHasAnimController();
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* FindTriggerList(int);
void AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger);
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void BroadcastMessage(int, CGuiControllerInfo* info);
void LockEvents(bool);
void UnregisterEventHandler();
void UnregisterEventHandler(ETraversalMode);
void RegisterEventHandler();
void RegisterEventHandler(ETraversalMode);
void ResetAllAnimUpdateState();
void SetVisibility(bool, ETraversalMode);
void SetAnimUpdateState(EGuiAnimBehListID, bool);
void SetAnimUpdateState(EGuiAnimBehListID, bool, ETraversalMode);
void GetBranchAnimLen(EGuiAnimBehListID, float&);
void GetBranchAnimLen(EGuiAnimBehListID, float&, ETraversalMode);
void IsAllAnimsDone(EGuiAnimBehListID, bool&);
void IsAllAnimsDone(EGuiAnimBehListID, bool&, ETraversalMode);
void InitializeAnimControllers(EGuiAnimBehListID, float, bool, EGuiAnimInitMode);
void InitializeAnimControllers(EGuiAnimBehListID, float, bool, EGuiAnimInitMode, ETraversalMode);
void RecalcWidgetColor(ETraversalMode);
void SetColor(const zeus::CColor& color);
void RecalculateAllRGBA();
void InitializeRGBAFactor();
CGuiWidget* FindWidget(s16 id);
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bool GetIsFinishedLoading() const;
void InitializeRecursive();
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bool MAF_StartAnimationSet(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SendMessage(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_PauseAnim(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_ResumeAnim(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SetState(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SetStateOfWidget(CGuiFunctionDef* def, CGuiControllerInfo* info);
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};
}
#endif // __URDE_CGUIWIDGET_HPP__