2016-04-19 00:17:49 +00:00
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#include "CScriptActor.hpp"
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2017-02-03 23:32:15 +00:00
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#include "CStateManager.hpp"
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#include "CScriptTrigger.hpp"
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#include "CDamageVulnerability.hpp"
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2017-02-11 00:52:52 +00:00
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#include "CPlayerState.hpp"
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#include "CScriptColorModulate.hpp"
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#include "Character/IAnimReader.hpp"
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2017-01-15 03:07:01 +00:00
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#include "TCastTo.hpp"
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2016-04-19 00:17:49 +00:00
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namespace urde
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{
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2016-12-19 18:27:58 +00:00
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CScriptActor::CScriptActor(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const zeus::CAABox& aabb, float f1, float zMomentum,
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const CMaterialList& matList, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& actParms, bool looping, bool active, u32 w1, float f3, bool b2,
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bool castsShadow, bool b4, bool b5)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabb, SMoverData(f1), actParms, 0.3f, 0.1f)
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, x258_initialHealth(hInfo)
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, x260_currentHealth(hInfo)
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, x268_damageVulnerability(dVuln)
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, x2d8_(w1)
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, x2dc_xrayAlpha(f3)
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, x2e2_24_(b2)
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, x2e2_25_(false)
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, x2e2_26_(true)
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, x2e2_27_(std::fabs(f3 - 1.f) > 0.00001)
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, x2e2_28_(false)
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, x2e2_29_((x2e2_24_ && x2e2_25_ && x2d8_ != 0))
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, x2e2_30_(b4)
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, x2e2_31_(b5)
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2016-04-19 00:17:49 +00:00
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{
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if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
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CreateShadow(true);
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if (x64_modelData && x64_modelData->HasAnimData())
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x64_modelData->EnableLooping(looping);
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x150_momentum = zeus::CVector3f(0.f, 0.f, zMomentum);
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2016-04-19 00:17:49 +00:00
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}
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void CScriptActor::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::Reset)
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{
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x2e2_25_ = false;
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x260_currentHealth = x258_initialHealth;
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}
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else if (msg == EScriptObjectMessage::Increment && !GetActive())
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{
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mgr.SendScriptMsg(this, x8_uid, EScriptObjectMessage::Activate);
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CScriptColorModulate::FadeInHelper(mgr, x8_uid, x2d0_);
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}
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else if (msg == EScriptObjectMessage::Decrement)
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{
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CScriptColorModulate::FadeOutHelper(mgr, x8_uid, x2d4_);
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}
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else if (msg == EScriptObjectMessage::InternalMessage13)
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{
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for (const SConnection& conn : x20_conns)
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{
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if (conn.x0_state != EScriptObjectState::InheritBounds || conn.x4_msg != EScriptObjectMessage::Activate)
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continue;
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it)
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{
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if (TCastToConstPtr<CScriptTrigger>(mgr.GetObjectById(it->second)))
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{
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x2e0_triggerId = it->second;
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break;
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}
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}
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}
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2017-02-11 00:52:52 +00:00
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if (x2e2_31_)
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CActor::AddMaterial(EMaterialTypes::Unknown54, mgr);
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
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}
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void CScriptActor::Think(float dt, CStateManager& mgr)
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{
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if (!GetActive())
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return;
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if (HasModelData() && x64_modelData->HasAnimData())
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{
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bool animTimeRemaining = x64_modelData->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body");
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bool loop = x64_modelData->GetIsLoop();
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CActor::UpdateAnimation(dt, mgr, true);
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}
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}
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void CScriptActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {}
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zeus::CAABox CScriptActor::GetSortingBounds(const CStateManager& mgr) const
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{
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if (x2e0_triggerId != kInvalidUniqueId)
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{
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TCastToConstPtr<CScriptTrigger> trigger(mgr.GetObjectById(x2e0_triggerId));
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if (trigger)
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return trigger->GetTriggerBoundsWR();
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}
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return CActor::GetSortingBounds(mgr);
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2017-01-15 03:07:01 +00:00
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}
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EWeaponCollisionResponseTypes
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CScriptActor::GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, CWeaponMode& wMode, s32 w)
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{
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const CDamageVulnerability* dVuln = GetDamageVulnerability();
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if (dVuln->GetVulnerability(wMode, false) == EVulnerability::Reflect)
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{
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EVulnerability phazonVuln = dVuln->GetPhazonVulnerability(wMode);
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if (phazonVuln < EVulnerability::PassThrough && phazonVuln >= EVulnerability::Normal)
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return EWeaponCollisionResponseTypes::Unknown15;
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}
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return CActor::GetCollisionResponseType(v1, v2, wMode, w);
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}
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rstl::optional_object<zeus::CAABox> CScriptActor::GetTouchBounds() const
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{
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if (GetActive() && x68_material.HasMaterial(EMaterialTypes::Solid))
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return {CPhysicsActor::GetBoundingBox()};
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return {};
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}
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2017-02-11 00:52:52 +00:00
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void CScriptActor::Touch(CActor&, CStateManager&) {}
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2016-04-19 00:17:49 +00:00
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}
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