metaforce/Runtime/Graphics/CBooRenderer.cpp

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#if _WIN32
#include <D3Dcommon.h>
#endif
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#include "GameGlobalObjects.hpp"
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#include "CBooRenderer.hpp"
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#include "CTexture.hpp"
#include "CModel.hpp"
#include "Particle/CParticleGen.hpp"
#define MIRROR_RAMP_RES 32
#define FOGVOL_RAMP_RES 256
#define SPHERE_RAMP_RES 32
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namespace urde
{
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static rstl::reserved_vector<CDrawable, 50> sDataHolder;
static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50> sBucketsHolder;
static rstl::reserved_vector<CDrawablePlaneObject, 8> sPlaneObjectDataHolder;
static rstl::reserved_vector<u16, 8> sPlaneObjectBucketHolder;
rstl::reserved_vector<u16, 50> Buckets::sBucketIndex;
rstl::reserved_vector<CDrawable, 50>* Buckets::sData = nullptr;
rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* Buckets::sBuckets = nullptr;
rstl::reserved_vector<CDrawablePlaneObject, 8>* Buckets::sPlaneObjectData = nullptr;
rstl::reserved_vector<u16, 8>* Buckets::sPlaneObjectBucket = nullptr;
const float Buckets::skWorstMinMaxDistance[2] = {99999.f, -99999.f};
float Buckets::sMinMaxDistance[2];
void Buckets::Clear()
{
sData->clear();
sPlaneObjectData->clear();
sPlaneObjectBucket->clear();
for (rstl::reserved_vector<CDrawable*, 128>& bucket : *sBuckets)
bucket.clear();
sMinMaxDistance[0] = skWorstMinMaxDistance[0];
sMinMaxDistance[1] = skWorstMinMaxDistance[1];
}
void Buckets::Sort()
{
}
void Buckets::InsertPlaneObject(float dist, float something, const zeus::CAABox& aabb, bool b1,
const zeus::CPlane& plane, bool b2, EDrawableType dtype, const void* data)
{
sPlaneObjectData->push_back(CDrawablePlaneObject(dtype, dist, something, aabb, b1, plane, b2, data));
}
void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype,
const void* data, const zeus::CPlane& plane, u16 extraSort)
{
float dist = plane.pointToPlaneDist(pos);
sData->push_back(CDrawable(dtype, extraSort, dist, aabb, data));
if (sMinMaxDistance[0] > dist)
sMinMaxDistance[0] = dist;
if (sMinMaxDistance[1] < dist)
sMinMaxDistance[1] = dist;
}
void Buckets::Shutdown()
{
sData = nullptr;
sBuckets = nullptr;
sPlaneObjectData = nullptr;
sPlaneObjectBucket = nullptr;
}
void Buckets::Init()
{
sData = &sDataHolder;
sBuckets = &sBucketsHolder;
sBuckets->resize(50);
sPlaneObjectData = &sPlaneObjectDataHolder;
sPlaneObjectBucket = &sPlaneObjectBucketHolder;
sMinMaxDistance[0] = skWorstMinMaxDistance[0];
sMinMaxDistance[1] = skWorstMinMaxDistance[1];
}
void CBooRenderer::RenderBucketItems(const std::vector<CLight>& lights)
{
for (u16 idx : Buckets::sBucketIndex)
{
rstl::reserved_vector<CDrawable*, 128>& bucket = (*Buckets::sBuckets)[idx];
for (CDrawable* drawable : bucket)
{
switch (drawable->GetType())
{
case EDrawableType::Particle:
{
static_cast<CParticleGen*>((void*)drawable->GetData())->Render();
break;
}
case EDrawableType::World:
{
CBooSurface* surf = static_cast<CBooSurface*>((void*)drawable->GetData());
CBooModel* model = surf->m_parent;
if (model)
{
model->ActivateLights(lights);
CModelFlags flags;
model->DrawSurface(*surf, flags);
}
break;
}
default:
{
if (xa8_renderCallback)
{
xa8_renderCallback(drawable->GetData(), xac_callbackContext,
int(drawable->GetType()) - 2);
}
break;
}
}
}
}
}
void CBooRenderer::GenerateMirrorRampTex(boo::IGraphicsDataFactory::Context& ctx)
{
u8 data[MIRROR_RAMP_RES][MIRROR_RAMP_RES][4] = {};
float halfRes = MIRROR_RAMP_RES / 2.f;
for (int y=0 ; y<MIRROR_RAMP_RES ; ++y)
{
for (int x=0 ; x<MIRROR_RAMP_RES ; ++x)
{
zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes);
if (vec.magnitude() <= halfRes && vec.canBeNormalized())
vec.normalize();
data[y][x][0] = zeus::clamp(0.f, vec.x, 1.f) * 255;
data[y][x][1] = zeus::clamp(0.f, vec.y, 1.f) * 255;
}
}
x150_mirrorRamp = ctx.newStaticTexture(MIRROR_RAMP_RES, MIRROR_RAMP_RES, 1,
boo::TextureFormat::RGBA8, data[0],
MIRROR_RAMP_RES * MIRROR_RAMP_RES * 4);
}
void CBooRenderer::GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx)
{
u8 data[FOGVOL_RAMP_RES][FOGVOL_RAMP_RES] = {};
for (int y=0 ; y<FOGVOL_RAMP_RES ; ++y)
{
for (int x=0 ; x<FOGVOL_RAMP_RES ; ++x)
{
int tmp = y << 16 | x << 8 | 0x7f;
double a = zeus::clamp(0.0, (-150.0 / (tmp * 749.7998 - 750.0) - 0.2) * 3.0 / 749.7998, 1.0);
data[y][x] = (a * a + a) / 2.f * 255;
}
}
x1b8_fogVolumeRamp = ctx.newStaticTexture(FOGVOL_RAMP_RES, FOGVOL_RAMP_RES, 1,
boo::TextureFormat::I8, data[0],
FOGVOL_RAMP_RES * FOGVOL_RAMP_RES);
}
void CBooRenderer::GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx)
{
u8 data[SPHERE_RAMP_RES][SPHERE_RAMP_RES] = {};
float halfRes = SPHERE_RAMP_RES / 2.f;
for (int y=0 ; y<SPHERE_RAMP_RES ; ++y)
{
for (int x=0 ; x<SPHERE_RAMP_RES ; ++x)
{
zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes);
data[y][x] = zeus::clamp(0.f, vec.canBeNormalized() ? vec.magnitude() : 0.f, 1.f) * 255;
}
}
x220_sphereRamp = ctx.newStaticTexture(SPHERE_RAMP_RES, SPHERE_RAMP_RES, 1,
boo::TextureFormat::I8, data[0],
SPHERE_RAMP_RES * SPHERE_RAMP_RES);
}
void CBooRenderer::LoadThermoPalette(boo::IGraphicsDataFactory::Context& ctx)
{
m_thermoPaletteTex = xc_store.GetObj("TXTR_ThermoPalette");
CTexture* thermoTexObj = m_thermoPaletteTex.GetObj();
if (thermoTexObj)
x288_thermoPalette = thermoTexObj->GetBooTexture();
}
CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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: x8_factory(resFac), xc_store(store), x2a8_thermalRand(20)
{
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xee_24_ = true;
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
GenerateMirrorRampTex(ctx);
GenerateFogVolumeRampTex(ctx);
GenerateSphereRampTex(ctx);
LoadThermoPalette(ctx);
return true;
});
Buckets::Init();
}
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void CBooRenderer::AddStaticGeometry(const std::vector<CMetroidModelInstance>&, const CAreaOctTree*, int)
{
}
void CBooRenderer::RemoveStaticGeometry(const std::vector<CMetroidModelInstance>&)
{
}
void CBooRenderer::DrawUnsortedGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int)
{
}
void CBooRenderer::DrawSortedGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int)
{
}
void CBooRenderer::DrawStaticGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int)
{
}
void CBooRenderer::PostRenderFogs()
{
}
void CBooRenderer::AddParticleGen(const CElementGen&)
{
}
void CBooRenderer::AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int)
{
}
void CBooRenderer::AddDrawable(const void*, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting)
{
}
void CBooRenderer::SetDrawableCallback(TDrawableCallback, const void*)
{
}
void CBooRenderer::SetWorldViewpoint(const zeus::CTransform&)
{
}
void CBooRenderer::SetPerspectiveFovScalar(float)
{
}
void CBooRenderer::SetPerspective(float, float, float, float, float)
{
}
void CBooRenderer::SetPerspective(float, float, float, float)
{
}
void CBooRenderer::SetViewportOrtho(bool, float, float)
{
}
void CBooRenderer::SetClippingPlanes(const zeus::CFrustum&)
{
}
void CBooRenderer::SetViewport(int, int, int, int)
{
}
void CBooRenderer::SetDepthReadWrite(bool, bool)
{
}
void CBooRenderer::SetBlendMode_AdditiveAlpha()
{
}
void CBooRenderer::SetBlendMode_AlphaBlended()
{
}
void CBooRenderer::SetBlendMode_NoColorWrite()
{
}
void CBooRenderer::SetBlendMode_ColorMultiply()
{
}
void CBooRenderer::SetBlendMode_InvertDst()
{
}
void CBooRenderer::SetBlendMode_InvertSrc()
{
}
void CBooRenderer::SetBlendMode_Replace()
{
}
void CBooRenderer::SetBlendMode_AdditiveDestColor()
{
}
void CBooRenderer::SetDebugOption(EDebugOption, int)
{
}
void CBooRenderer::BeginScene()
{
}
void CBooRenderer::EndScene()
{
}
void CBooRenderer::BeginPrimitive(EPrimitiveType, int)
{
}
void CBooRenderer::BeginLines(int)
{
}
void CBooRenderer::BeginLineStrip(int)
{
}
void CBooRenderer::BeginTriangles(int)
{
}
void CBooRenderer::BeginTriangleStrip(int)
{
}
void CBooRenderer::BeginTriangleFan(int)
{
}
void CBooRenderer::PrimVertex(const zeus::CVector3f&)
{
}
void CBooRenderer::PrimNormal(const zeus::CVector3f&)
{
}
void CBooRenderer::PrimColor(float, float, float, float)
{
}
void CBooRenderer::PrimColor(const zeus::CColor&)
{
}
void CBooRenderer::EndPrimitive()
{
}
void CBooRenderer::SetAmbientColor(const zeus::CColor&)
{
}
void CBooRenderer::SetStaticWorldAmbientColor(const zeus::CColor&)
{
}
void CBooRenderer::DrawString(const char*, int, int)
{
}
u32 CBooRenderer::GetFPS()
{
return 0;
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}
void CBooRenderer::CacheReflection(TReflectionCallback, void*, bool)
{
}
void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f&, float)
{
}
void CBooRenderer::DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*)
{
}
void CBooRenderer::DrawXRayOutline(const CModel&, const float*, const float*)
{
}
void CBooRenderer::SetWireframeFlags(int)
{
}
void CBooRenderer::SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)
{
}
void CBooRenderer::RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*)
{
}
void CBooRenderer::SetThermal(bool, float, const zeus::CColor&)
{
}
void CBooRenderer::SetThermalColdScale(float scale)
{
x2f8_thermColdScale = zeus::clamp(0.f, scale, 1.f);
m_thermColdFilter.setScale(x2f8_thermColdScale);
}
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void CBooRenderer::DoThermalBlendCold()
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{
zeus::CColor a = zeus::CColor::lerp(x2f4_thermColor, zeus::CColor::skWhite, x2f8_thermColdScale);
m_thermColdFilter.setColorA(a);
float bFac = 0.f;
float bAlpha = 1.f;
if (x2f8_thermColdScale < 0.5f)
{
bAlpha = x2f8_thermColdScale * 2.f;
bFac = (1.f - bAlpha) / 8.f;
}
zeus::CColor b{bFac, bFac, bFac, bAlpha};
m_thermColdFilter.setColorB(b);
zeus::CColor c = zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite,
(x2f8_thermColdScale - 0.25f) * 4.f / 3.f);
m_thermColdFilter.setColorC(c);
m_thermColdFilter.setScale(x2f8_thermColdScale);
m_thermColdFilter.setShift(x2a8_thermalRand.Next() % 32);
m_thermColdFilter.draw();
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}
void CBooRenderer::DoThermalBlendHot()
{
}
u32 CBooRenderer::GetStaticWorldDataSize()
{
return 0;
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}
}