metaforce/Runtime/GuiSys/CGuiObject.hpp

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#ifndef __URDE_CGUIOBJECT_HPP__
#define __URDE_CGUIOBJECT_HPP__
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CTransform.hpp"
namespace urde
{
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struct CGuiWidgetDrawParms;
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class CGuiMessage;
class CGuiFunctionDef;
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struct CGuiControllerInfo;
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class CGuiObject
{
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protected:
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zeus::CTransform x4_localXF;
zeus::CTransform x34_worldXF;
zeus::CVector3f x64_rotationCenter;
CGuiObject* x70_parent = nullptr;
CGuiObject* x74_child = nullptr;
CGuiObject* x78_nextSibling = nullptr;
public:
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virtual ~CGuiObject();
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virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& parms) const;
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virtual bool Message(const CGuiMessage& msg)=0;
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void MoveInWorld(const zeus::CVector3f& vec);
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const zeus::CVector3f& GetLocalPosition() const {return x4_localXF.origin;}
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void SetLocalPosition(const zeus::CVector3f& pos);
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const zeus::CVector3f& GetWorldPosition() const {return x34_worldXF.origin;}
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void SetRotationCenter(const zeus::CVector3f& center) {x64_rotationCenter = center;}
void RotateReset();
zeus::CVector3f RotateW2O(const zeus::CVector3f& vec) const;
zeus::CVector3f RotateO2P(const zeus::CVector3f& vec) const;
zeus::CVector3f RotateTranslateW2O(const zeus::CVector3f& vec) const;
void MultiplyO2P(const zeus::CTransform& xf);
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void AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd);
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CGuiObject* RemoveChildObject(CGuiObject* obj, bool makeWorldLocal);
CGuiObject* GetParent() {return x70_parent;}
CGuiObject* GetChildObject() {return x74_child;}
CGuiObject* GetNextSibling() {return x78_nextSibling;}
void RecalculateTransforms();
void Reorthogonalize();
void SetO2WTransform(const zeus::CTransform& xf);
};
}
#endif // __URDE_CGUIOBJECT_HPP__