2016-08-15 01:19:04 +00:00
|
|
|
#include "CFirstPersonCamera.hpp"
|
2016-09-15 07:26:35 +00:00
|
|
|
#include "GameGlobalObjects.hpp"
|
2016-08-23 03:12:50 +00:00
|
|
|
#include "Character/CCharLayoutInfo.hpp"
|
2016-09-15 07:26:35 +00:00
|
|
|
#include "CStateManager.hpp"
|
|
|
|
#include "World/CPlayer.hpp"
|
2016-09-16 22:21:19 +00:00
|
|
|
#include "World/CPlayerCameraBob.hpp"
|
|
|
|
#include "World/CScriptGrapplePoint.hpp"
|
2016-09-15 07:26:35 +00:00
|
|
|
#include <math.h>
|
2016-08-15 01:19:04 +00:00
|
|
|
|
|
|
|
namespace urde
|
|
|
|
{
|
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId watchedObj, float f1,
|
|
|
|
float fov, float nearz, float farz, float aspect)
|
|
|
|
: CGameCamera(uid, true, "First Person Camera", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf, fov,
|
|
|
|
nearz, farz, aspect, watchedObj, false, 0)
|
2016-08-15 01:19:04 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
void CFirstPersonCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {}
|
2016-08-15 01:19:04 +00:00
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
void CFirstPersonCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {}
|
2016-08-15 01:19:04 +00:00
|
|
|
|
2016-09-15 07:26:35 +00:00
|
|
|
void CFirstPersonCamera::sub800E318()
|
|
|
|
{
|
|
|
|
x1c8_ = zeus::CVector3f::skZero;
|
|
|
|
x1d4_ = 0.f;
|
|
|
|
}
|
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
zeus::CTransform CFirstPersonCamera::GetGunFollowTransform() { return x190_gunFollowXf; }
|
|
|
|
|
|
|
|
void CFirstPersonCamera::CalculateGunFollowOrientationAndTransform(zeus::CTransform& gunXf, zeus::CQuaternion& gunQ,
|
|
|
|
float dt, zeus::CVector3f& rVec)
|
2016-09-15 07:26:35 +00:00
|
|
|
{
|
2016-09-16 22:29:38 +00:00
|
|
|
zeus::CVector3f gunFrontVec = x190_gunFollowXf.frontVector();
|
|
|
|
gunFrontVec.z = 0.f;
|
2016-09-16 22:21:19 +00:00
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
if (gunFrontVec.canBeNormalized())
|
|
|
|
gunFrontVec.normalize();
|
2016-09-16 22:21:19 +00:00
|
|
|
|
|
|
|
zeus::CVector3f rVecNoZ = rVec;
|
|
|
|
rVecNoZ.z = 0.f;
|
|
|
|
if (rVecNoZ.canBeNormalized())
|
|
|
|
rVecNoZ.normalize();
|
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
gunXf = zeus::CQuaternion::lookAt(rVecNoZ, gunFrontVec, zeus::CRelAngle::FromDegrees(360.f)).toTransform() *
|
2016-09-16 22:21:19 +00:00
|
|
|
gunXf.getRotation();
|
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
zeus::CVector3f newgunFront = gunXf.frontVector();
|
2016-09-16 22:21:19 +00:00
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
if (newgunFront.canBeNormalized())
|
|
|
|
newgunFront.normalize();
|
2016-09-16 22:21:19 +00:00
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
float angle = newgunFront.dot(rVec);
|
2016-09-16 22:21:19 +00:00
|
|
|
if (std::fabs(angle) > 0.f)
|
|
|
|
angle = (angle > -0.f ? -1.f : 1.f);
|
2016-09-16 22:29:38 +00:00
|
|
|
gunQ = zeus::CQuaternion::lookAt(rVec, newgunFront, zeus::clamp(0.f, std::acos(angle) / dt, 1.f));
|
2016-09-15 07:26:35 +00:00
|
|
|
}
|
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
|
2016-09-15 07:26:35 +00:00
|
|
|
{
|
|
|
|
CPlayer* player = static_cast<CPlayer*>(mgr.ObjectById(GetWatchedObject()));
|
|
|
|
if (!player)
|
|
|
|
{
|
|
|
|
x34_transform = zeus::CTransform::Identity();
|
|
|
|
xe4_27_ = true;
|
|
|
|
xe4_28_ = true;
|
|
|
|
xe4_29_ = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
zeus::CTransform playerXf = player->GetTransform();
|
2016-09-16 22:21:19 +00:00
|
|
|
zeus::CVector3f rVec =
|
|
|
|
playerXf.rotate({0.f, std::min(std::fabs(std::cos(x1c0_)), 1.0f), std::min(std::fabs(std::sin(x1c0_)), 1.0f)});
|
|
|
|
if (player->x3dc_)
|
|
|
|
{
|
|
|
|
float angle = player->x3ec_;
|
|
|
|
if (std::fabs(player->x3ec_) > (g_tweakPlayer->GetPlayerSomething4() - std::fabs(x1c0_)))
|
|
|
|
angle = (player->x3ec_ > -0.f ? -1.f : 1.f);
|
|
|
|
zeus::CVector3f vec;
|
|
|
|
vec.z = std::sin(angle);
|
|
|
|
vec.y = std::cos(-player->x3e4_) * std::cos(angle);
|
|
|
|
vec.x = std::sin(-player->x3e4_) * std::cos(angle);
|
|
|
|
if (g_tweakPlayer->GetPlayerSomething5() && !zeus::close_enough(vec, zeus::CVector3f::skZero))
|
|
|
|
vec.normalize();
|
|
|
|
|
|
|
|
rVec = zeus::CQuaternion::lookAt({0.f, 1.f, 0.f}, rVec, zeus::CRelAngle::FromDegrees(360.f)).transform(vec);
|
|
|
|
}
|
|
|
|
|
|
|
|
zeus::CVector3f eyePos = player->GetEyePosition();
|
|
|
|
if (x1d4_ > 0.f)
|
|
|
|
{
|
|
|
|
eyePos += zeus::clamp(0.f, 0.5f * x1d4_, 1.f) * x1c8_;
|
|
|
|
player->GetCameraBob()->ResetCameraBobTime();
|
|
|
|
player->GetCameraBob()->SetCameraBobTransform(zeus::CTransform::Identity());
|
|
|
|
}
|
2016-09-15 07:26:35 +00:00
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
if (player->x304_ == 4 || player->x304_ == 1)
|
|
|
|
{
|
|
|
|
const CActor* act = dynamic_cast<const CActor*>(mgr.GetObjectById(player->x310_grapplePointId));
|
|
|
|
/* TODO: Not sure about this */
|
|
|
|
if (act && act->GetMaterialList().BitPosition(0x200) != -1)
|
|
|
|
{
|
|
|
|
zeus::CVector3f v = player->x318_ - eyePos;
|
|
|
|
if (v.canBeNormalized())
|
|
|
|
v.normalize();
|
|
|
|
|
|
|
|
rVec = v;
|
|
|
|
}
|
|
|
|
}
|
2016-09-25 16:45:22 +00:00
|
|
|
else if (player->x304_ == 0 && player->x2f8_morphTransState == 0 && player->x3dc_ && x1c4_ == kInvalidUniqueId)
|
2016-09-16 22:21:19 +00:00
|
|
|
{
|
|
|
|
if (player->x294_ > 0.f)
|
|
|
|
{
|
|
|
|
float angle = zeus::clamp(0.f, (player->x294_ - g_tweakPlayer->GetPlayerSomething6()) /
|
|
|
|
g_tweakPlayer->GetPlayerSomething7(),
|
|
|
|
1.f) *
|
|
|
|
g_tweakPlayer->GetPlayerSomething8();
|
|
|
|
angle += x1c0_;
|
|
|
|
rVec.x = 0.f;
|
|
|
|
rVec.y = std::cos(angle);
|
|
|
|
rVec.z = -std::sin(angle);
|
|
|
|
|
|
|
|
rVec = playerXf.rotate(rVec);
|
|
|
|
}
|
|
|
|
else if (player->x29c_ > 0.f)
|
|
|
|
{
|
|
|
|
float angle = zeus::clamp(0.f, (player->x29c_ - g_tweakPlayer->GetPlayerSomething9()) /
|
|
|
|
g_tweakPlayer->GetPlayerSomething10(),
|
|
|
|
1.f) *
|
|
|
|
g_tweakPlayer->GetPlayerSomething11();
|
|
|
|
rVec.x = 0.f;
|
|
|
|
rVec.y = std::cos(angle);
|
|
|
|
rVec.z = -std::sin(angle);
|
|
|
|
|
|
|
|
rVec = playerXf.rotate(rVec);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rVec.canBeNormalized())
|
|
|
|
rVec.normalize();
|
|
|
|
|
|
|
|
zeus::CTransform gunXf = x190_gunFollowXf;
|
|
|
|
zeus::CQuaternion qGun = zeus::CQuaternion::skNoRotation;
|
2016-09-15 07:26:35 +00:00
|
|
|
|
|
|
|
if (player->x3dc_)
|
|
|
|
{
|
2016-09-16 22:21:19 +00:00
|
|
|
if (player->x304_ == 4 || player->x304_ == 1)
|
|
|
|
{
|
2016-09-16 22:29:38 +00:00
|
|
|
zeus::CVector3f gunFrontVec = gunXf.frontVector();
|
2016-09-16 22:21:19 +00:00
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
if (gunFrontVec.canBeNormalized())
|
|
|
|
gunFrontVec.normalize();
|
2016-09-16 22:21:19 +00:00
|
|
|
|
|
|
|
float scaledDt = (dt * g_tweakPlayer->GetPlayerSomething14());
|
2016-09-16 22:29:38 +00:00
|
|
|
float angle = gunFrontVec.dot(rVec);
|
2016-09-16 22:21:19 +00:00
|
|
|
if (std::fabs(angle) > 1.f)
|
|
|
|
angle = (angle > -0.f ? -1.f : 1.f);
|
|
|
|
float clampedAngle = zeus::clamp(0.f, std::acos(angle) / scaledDt, 1.f);
|
|
|
|
if (angle > 0.999f && x18c_ && !player->x374_)
|
2016-09-16 22:29:38 +00:00
|
|
|
qGun = zeus::CQuaternion::lookAt(rVec, gunFrontVec, zeus::CRelAngle::FromDegrees(360.f));
|
2016-09-16 22:21:19 +00:00
|
|
|
else
|
2016-09-16 22:29:38 +00:00
|
|
|
qGun = zeus::CQuaternion::lookAt(rVec, gunFrontVec, scaledDt * clampedAngle);
|
2016-09-16 22:21:19 +00:00
|
|
|
|
|
|
|
const CScriptGrapplePoint* gPoint =
|
|
|
|
dynamic_cast<const CScriptGrapplePoint*>(mgr.GetObjectById(player->x310_grapplePointId));
|
|
|
|
if (gPoint && player->x29c_ > 0.f)
|
|
|
|
{
|
2016-09-16 22:29:38 +00:00
|
|
|
gunFrontVec = x190_gunFollowXf.frontVector();
|
|
|
|
if (gunFrontVec.canBeNormalized())
|
|
|
|
gunFrontVec.normalize();
|
2016-09-15 07:26:35 +00:00
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
zeus::CVector3f rVecCpy = rVec;
|
|
|
|
if (rVecCpy.canBeNormalized())
|
|
|
|
rVecCpy.normalize();
|
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
gunXf = zeus::CQuaternion::lookAt(rVecCpy, gunFrontVec, zeus::CRelAngle::FromDegrees(360.f)).toTransform() *
|
2016-09-16 22:21:19 +00:00
|
|
|
x190_gunFollowXf.getRotation();
|
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
gunFrontVec = gunXf.frontVector();
|
|
|
|
if (gunFrontVec.canBeNormalized())
|
|
|
|
gunFrontVec.normalize();
|
2016-09-16 22:21:19 +00:00
|
|
|
|
|
|
|
/* BUG: This is exactly what the runtime is doing, should we restore the intended behavior? */
|
2016-09-16 22:29:38 +00:00
|
|
|
float angle = gunFrontVec.dot(rVec);
|
2016-09-16 22:21:19 +00:00
|
|
|
float sdt = dt * g_tweakPlayer->GetPlayerSomething13();
|
|
|
|
|
|
|
|
if (std::fabs(angle) > 1.0f)
|
|
|
|
angle = (angle > -0.f ? -1.f : 1.f);
|
|
|
|
|
|
|
|
angle = zeus::clamp(0.f, std::acos(angle) / sdt, 1.f);
|
2016-09-16 22:29:38 +00:00
|
|
|
qGun = zeus::CQuaternion::lookAt(rVec, gunFrontVec, zeus::CRelAngle::FromDegrees(360.f));
|
2016-09-16 22:21:19 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (player->x304_ == 2 || player->x304_ == 3)
|
|
|
|
{
|
|
|
|
dt *= g_tweakPlayer->GetPlayerSomething14();
|
|
|
|
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec);
|
|
|
|
}
|
|
|
|
else if (player->x304_ == 5)
|
|
|
|
{
|
|
|
|
dt *= g_tweakPlayer->GetPlayerSomething13();
|
|
|
|
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dt *= g_tweakPlayer->GetPlayerSomething12();
|
|
|
|
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec);
|
|
|
|
}
|
2016-09-15 07:26:35 +00:00
|
|
|
}
|
2016-09-16 22:21:19 +00:00
|
|
|
else
|
|
|
|
{
|
2016-09-16 22:29:38 +00:00
|
|
|
zeus::CVector3f gunFront = x190_gunFollowXf.frontVector();
|
|
|
|
if (gunFront.canBeNormalized())
|
|
|
|
gunFront.normalize();
|
2016-09-15 07:26:35 +00:00
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
zeus::CVector3f rVecCpy = rVec;
|
|
|
|
if (rVecCpy.canBeNormalized())
|
|
|
|
rVecCpy.normalize();
|
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
gunXf = zeus::CQuaternion::lookAt(rVecCpy, gunFront, zeus::CRelAngle::FromDegrees(360.f)).toTransform() *
|
2016-09-16 22:21:19 +00:00
|
|
|
x190_gunFollowXf.getRotation();
|
2016-09-16 22:29:38 +00:00
|
|
|
gunFront = gunXf.frontVector();
|
|
|
|
if (gunFront.canBeNormalized())
|
|
|
|
gunFront.normalize();
|
2016-09-16 22:21:19 +00:00
|
|
|
|
2016-09-16 22:29:38 +00:00
|
|
|
float angle = gunFront.dot(rVec);
|
2016-09-16 22:21:19 +00:00
|
|
|
if (std::fabs(angle) > 1.f)
|
|
|
|
angle = (angle > -0.f ? -1.f : 1.f);
|
|
|
|
float sdt = dt * g_tweakPlayer->GetPlayerSomething15();
|
|
|
|
qGun = zeus::CQuaternion::lookAt(
|
2016-09-16 22:29:38 +00:00
|
|
|
rVec, gunFront, sdt * zeus::clamp(0.f, g_tweakPlayer->GetPlayerSomething16() * (std::acos(angle) / sdt), 1.f));
|
2016-09-16 22:21:19 +00:00
|
|
|
}
|
|
|
|
zeus::CTransform bobXf = player->GetCameraBob()->GetCameraBobTransformation();
|
|
|
|
|
2016-09-25 16:45:22 +00:00
|
|
|
if (player->x2f8_morphTransState == 1 || player->x304_ == 5 || player->x3b8_ == 0 || mgr.x904_ == 1 ||
|
2016-09-16 22:21:19 +00:00
|
|
|
mgr.GetCameraManager()->IsInCinematicCamera())
|
|
|
|
{
|
|
|
|
bobXf = zeus::CTransform::Identity();
|
|
|
|
player->GetCameraBob()->SetCameraBobTransform(bobXf);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
x190_gunFollowXf = qGun.toTransform() * gunXf;
|
|
|
|
x34_transform = x190_gunFollowXf * bobXf.getRotation();
|
|
|
|
|
|
|
|
xe4_27_ = true;
|
|
|
|
xe4_28_ = true;
|
|
|
|
xe4_28_ = true;
|
|
|
|
xe4_29_ = true;
|
2016-09-15 07:26:35 +00:00
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
CActor::SetTranslation(x190_gunFollowXf.origin + player->GetTransform().rotate(bobXf.origin));
|
|
|
|
x190_gunFollowXf.orthonormalize();
|
2016-09-15 07:26:35 +00:00
|
|
|
}
|
|
|
|
|
2016-09-16 22:21:19 +00:00
|
|
|
void CFirstPersonCamera::UpdateElevation(CStateManager&) {}
|
2016-08-15 01:19:04 +00:00
|
|
|
}
|