2016-08-15 01:19:04 +00:00
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#include "CFirstPersonCamera.hpp"
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2016-08-23 03:12:50 +00:00
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#include "Character/CCharLayoutInfo.hpp"
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2016-08-15 01:19:04 +00:00
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namespace urde
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{
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2016-09-14 05:45:46 +00:00
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CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId watchedObj,
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float, float fov, float nearz, float farz, float aspect)
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2016-08-15 01:19:04 +00:00
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: CGameCamera(uid, true, "First Person Camera",
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CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
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2016-09-14 05:45:46 +00:00
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xf, fov, nearz, farz, aspect, watchedObj, false, 0)
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2016-08-15 01:19:04 +00:00
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{
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}
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void CFirstPersonCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
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{
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}
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void CFirstPersonCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
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{
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}
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}
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