metaforce/Runtime/Camera/CFirstPersonCamera.cpp

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#include "CFirstPersonCamera.hpp"
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#include "Character/CCharLayoutInfo.hpp"
namespace urde
{
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CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId watchedObj,
float, float fov, float nearz, float farz, float aspect)
: CGameCamera(uid, true, "First Person Camera",
CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
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xf, fov, nearz, farz, aspect, watchedObj, false, 0)
{
}
void CFirstPersonCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
{
}
void CFirstPersonCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
{
}
}